2 Commits (4f8962d5cda6791523b56b9b41cb29d5ebd4bd02)

Author SHA1 Message Date
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 51db425bdb Shaders: use generic definitions also in GLSL sources. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b6caae10b0 Shaders: vertex VectorShader is implementation independent. 13 years ago
Vladimír Vondruš 91f0d302c2 Shaders: renamed TextShader to VectorShader. 13 years ago
Vladimír Vondruš 0cba8db268 Shaders: added missing 3D version of text shader. 13 years ago
Vladimír Vondruš f9f95946b1 Shaders: 3D version of VertexColorShader. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago
Vladimír Vondruš 81b69f17e1 Shaders: another iteration in porting of Phong and Flat shaders to GLES. 14 years ago
Vladimír Vondruš 6f6d3d09b2 Blind port of FlatShader to OpenGL 2.1 and OpenGL ES 2.0. 14 years ago
Vladimír Vondruš d46bc34390 Moved flat shader from internal physics implementation to Shaders. 14 years ago
Vladimír Vondruš f85a7fc568 Physics: Minimal initial implementation of debug draw. 14 years ago