121 Commits (50721638ae21394301875c38f693eac2124a3ba6)

Author SHA1 Message Date
Marco Melorio 40bfa7ae91 Plaftorm: Add cursor management support 7 years ago
Vladimír Vondruš 35bf229ed5 Platform: add Sdl2Application::Configuration::WindowFlag::{OpenGL,Vulkan}. 7 years ago
Vladimír Vondruš 82f53862e1 Platform: Sdl2Application::mainLoopIteration() now returns a bool. 7 years ago
Vladimír Vondruš 6ba9bf529a Platform: doc++ 7 years ago
Vladimír Vondruš 64ad4a566a Platform: fix Sdl2Application on Emscripten with TARGET_GL disabled. 7 years ago
Vladimír Vondruš a61e258d88 Platform: fix {Sdl2,Glfw}Application startup on GL-less builds. 7 years ago
Vladimír Vondruš ad22f463fb Platform: add {Sdl2,Glfw,Emscripten}Application::setWindowTitle(). 7 years ago
Vladimír Vondruš df6582d948 Platform: ask for debug context if --magnum-gpu-validation is enabled. 7 years ago
Vladimír Vondruš 50902e72d7 Platform: check for non-null GL_VENDOR before comparing it. 7 years ago
Vladimír Vondruš f383959fb0 Platform: fix SDL2/GLFW viewportEvent() on Retina-aware {i,mac}OS apps. 7 years ago
Guillaume Jacquemin b4dac78ef3 Platform: improve {Glfw,Sdl2}Application. 7 years ago
Guillaume Jacquemin f4b6130ab0 Platform: improve {Glfw,Sdl2}Application::exit(). 7 years ago
Vladimír Vondruš 64bc7f9c8e Math: moved configuration value parsers to a dedicated header. 7 years ago
Vladimír Vondruš 930a323c05 GL: removed deprecated aliases to GL functionality in the root namespace. 7 years ago
Vladimír Vondruš 2253987531 Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
Vladimír Vondruš d98efb241d Platform: deduplicate DPI handling code. 7 years ago
Vladimír Vondruš 39678dac09 Platforms: update Emscripten markup for 1.38.27 and up. 7 years ago
Vladimír Vondruš 80f37d5262 Platforms: Pointer_stringify() is no more. 7 years ago
Vladimír Vondruš 9005b3c9aa Platform: expose also window events via Sdl2Application::anyEvent(). 7 years ago
Vladimír Vondruš 053f406b7d Platform: make SDL2 and GLFW apps buildable without TARGET_GL again. 7 years ago
Vladimír Vondruš d7d65db884 Platform: hint SDL what GLES library we want to use. 7 years ago
Vladimír Vondruš 20a55b16aa Platform: implement Sdl2Application::anyEvent(), expose SDL_Event. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 3ca13dbc1b Platform: implement {Glfw,Sdl2}Application::exitEvent(). 7 years ago
Vladimír Vondruš 40c0576918 Platform: set SDL hints before SDL_Init(). 7 years ago
Vladimír Vondruš 8f55880b6b Platform: remove deprecated wheel-reported-as-button events. 8 years ago
Vladimír Vondruš b73b9cb408 Platform: remove 50 000 lines from Sdl2Application header. 8 years ago
Vladimír Vondruš c579060922 Platform: ability to override GL forward compatibility in SDL and GLFW. 8 years ago
Vladimír Vondruš 3828e6b9a3 Platform: don't disable compositing in Sdl2App. 8 years ago
Vladimír Vondruš e1e4dbd4c4 Platform: properly fall back to physical DPI scaling. 8 years ago
Vladimír Vondruš 674a740da5 Renamed various sRGB-related GL APIs for consistency with naming in Math. 8 years ago
Vladimír Vondruš dba35bac7a Platform: initial HiDPI support in GlfwApplication. 8 years ago
Vladimír Vondruš d21c05f6f3 Platform: disallow calling framebufferSize() / windowSize() w/o a window. 8 years ago
Vladimír Vondruš 47ade4ef53 Platform: make it possible to get scroll position in Glfw and Sdl2App. 8 years ago
Vladimír Vondruš 9095954e6d Platform: added Sdl2Application::setContainerCssClass(). 8 years ago
Vladimír Vondruš c657da8017 Platform: use our own APIs to get framebuffer size. 8 years ago
Vladimír Vondruš 934d9e6bf9 Platform: resize events in Sdl2App on Emscripten, autodetecting size. 8 years ago
Vladimír Vondruš 56a933b17c Platform: deprecate Sdl2Application AllowHighDpi window flag. 8 years ago
Vladimír Vondruš ed0a719da2 Platform: pass a class to viewportEvent(). 8 years ago
Vladimír Vondruš 769bc0da90 Platform: query DPI awareness on Apple and warn if not set. 8 years ago
Vladimír Vondruš ae31c3cd82 Platform: initial HiDPI support in SDL2 app on Linux and Emscripten. 8 years ago
Vladimír Vondruš 37e92ffd6d Platform: fix a variable shadowing warning on MSVC. 8 years ago
Vladimír Vondruš 24b91e40c2 Platform: ability to specify color/depth/stencil buffer sizes. 8 years ago
Vladimír Vondruš c77e6d7a15 Platform: doc++ 8 years ago
Vladimír Vondruš d5a0516f8a Split the OpenGL layer out, pt 29: SDL2 and GLFW apps w/o GL. 8 years ago
Vladimír Vondruš 675c49e79e Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
Vladimír Vondruš 298e7c20a7 Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 6ae21f23b5 Revert "Platform: Move emscripten port of Sdl2Application to SDL2" 9 years ago
Squareys 5fb3f435dd Platform: Move emscripten port of Sdl2Application to SDL2 9 years ago