174 Commits (5714828e0a38941fdf8e4ab2da71a7398ea2e2be)

Author SHA1 Message Date
Vladimír Vondruš 5714828e0a GL: the compiler outsmarted me and made my test fail. 5 years ago
Vladimír Vondruš 8028cbe633 GL: ensure no errors are thrown when asking for Context strings. 5 years ago
Vladimír Vondruš bc9a34ce1b GL: no need for these hacks anymore. 5 years ago
Vladimír Vondruš fd1492f56b GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
Vladimír Vondruš 49630d43d4 GL: add a type trait for checking if a type is an extension. 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš ffdebff048 GL: implement the base instance and base vertex ES and WebGL extensions. 5 years ago
Vladimír Vondruš 63f55a37b1 GL: implement ANGLE_multi_draw and WEBGL_multi_draw support. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 91631139f7 Test: use shorter std::is_copy_{constructible,assignable} everywhere. 5 years ago
Vladimír Vondruš d51094e972 GL: wait, PrimitiveQuery isn't on ES2 at all, so why the ifdefs. 6 years ago
Vladimír Vondruš 1a626a1db5 GL: Context move constructor should be marked noexcept. 6 years ago
Vladimír Vondruš e8f13af4be GL: test noexcept-movability of all GL classes. 6 years ago
Vladimír Vondruš 08bd6e9ae9 Test: fix wrong plugin name in a message. 6 years ago
Vladimír Vondruš 6e8e78c0e4 GL: verify that NoCreate constructors are explicit. 6 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš aa13d08bac GL: newer SwiftShader implements NV_read_stencil, but it's broken. 6 years ago
Vladimír Vondruš 851af4fded GL: add *Texture::target(). 6 years ago
Vladimír Vondruš 51473776f1 GL: repro for the last remaining Apple buffer texture issue. 6 years ago
Vladimír Vondruš d0fa28c331 Use the new half/packed typedefs where appropriate. 6 years ago
Vladimír Vondruš 54c42dfb4d GL,Audio: sort extension lists alphabetically. 6 years ago
Vladimír Vondruš b45514cb1c GL,Audio: use CORRADE_ITERATION() in extension list tests. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 3942dff532 GL: add a test for global function pointers across libraries as well. 6 years ago
Vladimír Vondruš 9c14d8e354 Introduce a BUILD_STATIC_UNIQUE_GLOBALS option. 6 years ago
Vladimír Vondruš 5c10d6eb1e GL: implemented ARB_pipeline_statistics_query from GL 4.6. 6 years ago
Vladimír Vondruš 5ec5b35931 GL: fix double conversion warning in a test. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 6274911a3e GL: make the double precision shader tests work on llvmpipe. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš d3f2235759 Adapted to Corrade changes. 6 years ago
Vladimír Vondruš 99bc8deaf0 GL: reorder tests to match execution order. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago
Vladimír Vondruš db16201fbe GL: support converting matrix VertexFormats to DynamicAttribute as well. 6 years ago
Vladimír Vondruš e983a2a168 GL: make it possible to describe matrix attributes with DynamicAttribute. 6 years ago
Vladimír Vondruš da323625b2 GL: rename Attribute::VectorCount to Vectors for consistency. 6 years ago
Vladimír Vondruš e3fcf9db57 GL: support custom stride between vectors in matrix Attributes. 6 years ago
Vladimír Vondruš 19787a4282 GL: improve test coverage of the Attribute classes a bit. 6 years ago
Vladimír Vondruš b7da1323c8 Minor cleanup. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš d096aa68cc Add MeshPrimitive::Instances, Faces and Edges. 6 years ago
Vladimír Vondruš c9634508e3 Enlarge MeshPrimitive to four bytes, allow wrapping impl-specific values. 6 years ago
Vladimír Vondruš 7d44bccd9b Provide reliable mapping of VertexFormat to GL and Vulkan. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago
Vladimír Vondruš d46061b285 Make MeshPrimitive and MeshIndexType enums only 8bit. 6 years ago
Vladimír Vondruš 7fd92c10dd Reserve zero MeshPrimitive and MeshIndexType for invalid values. 6 years ago
Vladimír Vondruš 3f57130547 GL, Vk: future-proof mesh primitive and index mapping tables. 6 years ago
Vladimír Vondruš b5d9e1cfb7 GL: improve a test. 6 years ago
Vladimír Vondruš 946c3cdac9 GL: rename PixelType::HalfFloat and Attribute::DataType::HalfFloat to Half. 6 years ago