26 Commits (579d7b489fcce2d1fa4f6b2eea9eae231715bda1)

Author SHA1 Message Date
Vladimír Vondruš 24210a00f9 GL: disable ANGLE_instanced_arrays and OES_texture_3D on ES2 SwiftShader. 7 years ago
Vladimír Vondruš f5e9ba7e8a GL: wait, there's not just three ES instanced extensions, there's FIVE. 7 years ago
Vladimír Vondruš 1ae982020d GL: detect ANGLE using the renderer string on non-WebGL platforms. 7 years ago
Vladimír Vondruš b76d1226e0 GL: detect SwiftShader. 7 years ago
Vladimír Vondruš 537177ca26 DebugTools: added screenshot(). 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš f9f3df69de Get rid of std::unique_ptr. 7 years ago
Vladimír Vondruš 3bceb0b276 GL: clean up the includes. 7 years ago
Vladimír Vondruš 87e842934b GL: new nv-egl-incorrect-gl11-function-pointers workaround. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b4c49081c9 GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
Vladimír Vondruš dd343fe35b GL: make it possible to bind a scratch VAO for external GL code. 8 years ago
Vladimír Vondruš 641589ed7e GL: implemented ARB_sample_shading. 8 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 3b2c4ca5e5 Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
Vladimír Vondruš c0affdae3b GL: properly initialize XFB binding in the state tracker. 8 years ago
Vladimír Vondruš 90c54a489b GL: don't create (and leak) VAOs when VAOs are disabled. 8 years ago
Vladimír Vondruš 6465fa14c9 GL: fix undefined behavior and potential leaks in Mesh. 8 years ago
Vladimír Vondruš 9be24a241e GL: make it possible for a Mesh to own the vertex/index buffers. 8 years ago
Vladimír Vondruš 680144f1c5 GL: get rid of std::vector in Mesh header. 8 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 6d41597d1d Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago
Vladimír Vondruš ddbf220c30 Split the OpenGL layer out, pt 8: move out GL-specific PixelStorage parts. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago