16 Commits (5a7919322750abdfece8b0bdcf50280efa6584b1)

Author SHA1 Message Date
Vladimír Vondruš 4c21e10e57 Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš a88155a198 Actually make use of EXT_texture_storage on ES2. 12 years ago
Vladimír Vondruš a05594bdfd Doc++ 12 years ago
Vladimír Vondruš 5d938e7f4f Moved global data from Renderer class to per-context state. 12 years ago
Vladimír Vondruš 1ad8be425f Moved global data from Mesh class to per-context state. 12 years ago
Vladimír Vondruš e921a111b5 Moved global data from Buffer class to per-context state. 12 years ago
Vladimír Vondruš 8cdefa1e0b Moved global data from shader classes to per-context state. 12 years ago
Vladimír Vondruš 37b9f4d846 Moved global data from texture classes to per-context state. 12 years ago
Vladimír Vondruš c1c71339e4 Moved global data from framebuffer classes to per-context state. 12 years ago
Vladimír Vondruš 28939078e2 Decide about used extensions on only one place. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 13 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago