I did this back in 2010 because it "felt like the right thing to do",
given that all of Magnum depended on Math and not vice versa. But,
strictly speaking, Math already uses typedefs from Magnum/Types.h so why
it couldn't also bring in the Corrade namespace, and the
Debug/Warning/Error names too. Having to type out Corrade:: in all these
was really just a waste of time, weird inconsistency in docs and an
extra roadblock for whoever might want to contribute anything there.
This makes it possible to conveniently do things like
Containers::StridedArrayView1D<Float> array = …;
Vector4 vector{NoInit};
Utility::copy(array, vector); // or the other way around
which is especially useful together with the new JSON classes. In some
cases this means the function is no longer constexpr, but those weren't
constexpr because it was useful for anything, they were only because it
was possible. So this breakage shouldn't do any harm I think.
Certain Clang-based IDEs (CLion) "emulate" a compiler by inheriting all
its defines, which means one gets __clang__ defined but also __GNUC__
set to 11 or whatever, breaking all these assumptions.
The old one is deprecated, and will be removed in a future release.
Unfortunately, to avoid deprecation warnings, all use of NoInit in the
Math library temporarily have to be Magnum::NoInit This will be cleaned
up when the deprecated alias is removed.
Since Range1D is now used all over Animation, the vector made it very
annoying to use. That's fixed now. This is a backwards-incompatible
change, but I don't expect the 1D range to be used much, mainly because
it was so shitty to use. Generic code that needs a vector can always
cast to it, like this:
Math::Vector<dimensions, T>{range.min()}
Test for the constructor from pair is no longer accepting pairs of 1D
vectors. I have no idea what I meant by that test case (it's testing the
same thing twice), so I removed one of these.
I don't know why, but marking the output of copy constructor of any
subclass or output of conversion operator of any class as constexpr
causes MSVC to complain about non-constant expression.
Probably just another bug.
Useful for squeezing out last bits of performance, e.g. in this case:
Vector3 a;
a[0] = something++;
a[1] = something++;
a[2] = something++;
In the code all elements are first zeroed out and then overwritten
later, thus it might be good to avoid the zero-initialization:
Vector3 a{Math::NoInit};
a[0] = something++;
a[1] = something++;
a[2] = something++;
This will of course be more useful in far larger data types and arrays
of these.