11 Commits (5d3f54edb2110da18beb7da7b66651541317e85f)

Author SHA1 Message Date
Vladimír Vondruš 5d3f54edb2 Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Vladimír Vondruš e43c1fae33 Strongly-typed Primitive enum in Mesh. 14 years ago
Vladimír Vondruš e77b38d20b Reworked Mesh / IndexedMesh to use new type traits and Type enum. 14 years ago
Vladimír Vondruš 52971935ab Using strongly-typed enum for plain OpenGL types. 14 years ago
Vladimír Vondruš 70fa53b949 Removed unbind() from buffers and textures. 14 years ago
Vladimír Vondruš d8943b898c Use nullptr instead of 0 for pointers. 14 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš 2e14f57560 Minor refactoring, documentation. 16 years ago
Vladimír Vondruš 46e6af1a91 Getter for index count and type in IndexedMesh. 16 years ago
Vladimír Vondruš 524067a9ca Class for managing indexed meshes. 16 years ago