It doesn't really work for tests that depend on more than one plugin
(because there i would need to handle all combinations, somehow), but it
does the job when the end user has such use case.
The plugin interface version got bumped to avoid ABI issues when loading
plugins that weren't updated for the change, but apart from that this
shouldn't be a breaking change, as the API returns a type that can be
both an Optional and a Pointer.
I need a bunch of new test images for shader tests and this was rather
easy to do, considering RLE images are ten times smaller. Not doing the
converter side yet due to time constraints, temporarily relying on
imagemagick to handle that (StbImageConverter does RLE also, but
interestingly it produces larger files than imagemagick).
This makes it possible to:
- finally use Magnum as a CMake subproject on Windows and have your
executables not fail to run with a "DLL missing" error (and the
setting is put to cache so superprojects just implicitly make use of
that)
- run tests on Windows without having to install first
- use dynamic plugins from a CMake subproject on any platform without
having to install first or load them by filename --- and the plugin
directory is now easily discovered as relative to
libraryLocation() of the library implementing given plugin interface
No matter how broken iOS is in CMake 3.6, $<CONFIG> seems to work there,
so reducing the amount of code and putting the configure into a single
place independently of what generator or what system/build is used.
Compared to current state it always adds Debug/configure.h instead of
putting it directly to the ${CMAKE_CURRENT_BINARY_DIR}, but the
alternative would be some CMake branching again and I just removed that,
so no.
This also prepares everything for plugin libraries being put into a
central place -- the config files don't depend on their location
anymore.
The current testing workflow had quite a few major flaws and it was no
longer possible after the move of Any* plugins to core. Among the flaws
is:
* Every plugin was basically built twice, once as the real plugin and
once as a static testing library. Most of the build shared common
object files, but nevertheless it inflated build times and made the
buildsystem extremely complex.
* Because the actual plugin binary was never actually loaded during the
test, it couldn't spot problems like:
- undefined references
- errors in metadata files
- mismatched plugin interface/version, missing entry points
- broken static plugin import files
* Tests that made use of independent plugins (such as TgaImageConverter
test using TgaImporter to verify the output) had a hardcoded
dependency on such plugins, making a minimal setup very hard.
* Dynamic loading of plugins from the Any* proxies was always directed
to the install location on the filesystem with no possibility to
load these directly from the build tree. That caused random ABI
mismatch crashes, or, on the other hand, if no plugins were
installed, particular portions of the codebase weren't tested at all.
Now the workflow is the following:
* Every plugin is built exactly once, either as dynamic or as static.
* The test always loads it via the plugin manager. If it's dynamic,
it's loaded straight from the build directory; if it's static, it
gets linked to the test executable directly.
* Plugins used indirectly are always served from the build directory
(if enabled) to ensure reproducibility and independence on what's
installed on the filesystem. Missing presence of these plugins causes
particular tests to be simply skipped.
* Plugins that have extensive tests for internal functionality that's
not exposed through the plugin interface are still built in two
parts, but the internal tests are simply consuming the OBJECT files
directly instead of linking to a static library.
Statically built plugins get imported automatically when using CMake
3.1 and newer. Otherwise simply #include a corresponding
importStaticPlugin.cpp file.
Proofread everything, make the packages the first choice (and manual
build only as a backup catch-all solution), don't force the users to
CMake but provide useful snippets to show how to use the libs from
CMake.
And removing the bundled std::optional implementation. This finally
makes this library compatible with C++17. Since this would be a huge
backwards-incompatible change that would make everyone angry, the
following had to be done in case both CORRADE_BUILD_DEPRECATED and
MAGNUM_BUILD_DEPRECATED is defined:
* Under C++11 and C++14, Containers::Optional / Containers::NullOpt is
aliased to std::optional / std::nullopt. This is no worse than the
state before, when we also provided these symbols.
* Under C++17, where standard <optional> header is available,
Containers::Optional provides implicit conversion to it. Only one-way
conversion is supported, as there was fortunately no Magnum API that
took std::optional via parameter, and there might be some corner
cases that this doesn't cover. The goal is to have all examples
compiling with the old API, at least.
* There's a new test especially for this, which checks that both the
C++11 and C++17 ways of doing things work as they should.
The typedef and conversion is marked as deprecated, so it will spit out
many warnings to push users to upgrade. I hope I can completely remove
this mess soon :/
Followup to previous commit -- links to opengl.org are now redirected to
khronos.org and the extension links have the same format for both GL and
GLES. That allows me to remove some of the Doxygen aliases and use just
a single set of the functions for both GL and GLES.