66 Commits (5d9490c73bc99a5b24b9fcdd37c716d122aed1ea)

Author SHA1 Message Date
Vladimír Vondruš 0ac52b1c8b Doc++ 14 years ago
Vladimír Vondruš e527cfb226 Using enum instead of bool parameter antipattern. 14 years ago
Vladimír Vondruš 64665872cc Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
Vladimír Vondruš 37eff1149b Using Vertex Array Objects for mesh drawing. 14 years ago
Vladimír Vondruš 5d3f54edb2 Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Vladimír Vondruš e43c1fae33 Strongly-typed Primitive enum in Mesh. 14 years ago
Vladimír Vondruš fb9b003e24 Buffer rework. 14 years ago
Vladimír Vondruš e77b38d20b Reworked Mesh / IndexedMesh to use new type traits and Type enum. 14 years ago
Vladimír Vondruš 70fa53b949 Removed unbind() from buffers and textures. 14 years ago
Vladimír Vondruš d8943b898c Use nullptr instead of 0 for pointers. 14 years ago
Vladimír Vondruš b945f5f68b Happy New Year. 15 years ago
Vladimír Vondruš c7b331d100 (Ahem...) Happy New Year! 15 years ago
Vladimír Vondruš 2e14f57560 Minor refactoring, documentation. 16 years ago
Vladimír Vondruš 197288e82a Getter for vertex count in Mesh. 16 years ago
Vladimír Vondruš 8bc5fa67da Make Mesh usable for subclassing, also document it a bit more. 16 years ago
Vladimír Vondruš 9317d089e9 Class for managing non-indexed meshes. 16 years ago