11 Commits (62db8b4c5264d6f0b42f079e3cb217feb8b21a21)

Author SHA1 Message Date
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 9874c44262 Don't rely on __GNUC__ being always 4 on Clang. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš c4b748ad2d Shaders: add a generic texture layer attribute and UBO definition. 5 years ago
Vladimír Vondruš b62f1903eb Shaders: ensure the structures are 4-byte aligned. 5 years ago
Vladimír Vondruš 0ea727f21e Shaders: ah, GCC, and your optimizations. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago