5 Commits (63a96f4cda1ce5c941f4812d5702fdf5ff6b242d)

Author SHA1 Message Date
Vladimír Vondruš f33fcc7ba0 Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. 14 years ago
Vladimír Vondruš 3f4e28cfca Documented required OpenGL version for some functionality. 14 years ago
Vladimír Vondruš ed74f579fa Doc++ 14 years ago
Vladimír Vondruš c8d2b926b0 Windows build fixes. 14 years ago
Vladimír Vondruš f4fb9b5e7d Classes for managing framebuffer. 14 years ago