The class now supports incremental filling, multiple fonts, texture
arrays, removes all reliance on STL containers and is finally properly
documented.
To avoid complete breakage of every use, as much as possible was kept as
deprecated APIs -- in particular the reserve() with the nasty
std::vectors, the insert() that assumes a 2D cache and a single font
and textureSize() that returns a 2D vector. Those behave the same as
before, but will assert if the cache is an array or contains more than
one font.
On the other hand, begin() / end() access with std::unordered_map iterators
(ew!) was removed as the internals simply aren't a hashmap anymore. The
image() that returned an Image2D is now used to fill the glyph cache
instead of querying its potentially processed contents, and returns a
MutableImageView3D. I considered keeping it and adding sourceImage()
instead, but such naming turned out to be too inconsistent. For querying
processed image data (such as with the distance field cache) there's a
new processedImage() query, guarded by new GlyphCacheFeature bits -- if
both ImageProcessing and ProcessedImageDownload is set, it can be used
to retrieve the processed image (so, similar as ImageDownload was
before), and if neither is set, the cache contents are queryable
directly through image(), without needing any special support from
the GPU API.
Existing code is updated only in the minimal way possible to ensure that
no serious breakage was introduced by reimplementing the deprecated APIs
on top of the new backend. Porting away from deprecated APIs will be
done in next commits. The GlyphCache and DistanceFieldGlyphCache have
their public API kept intact for now, as a similar rework will be needed
for them as well.
Additionally, the MagnumFont and MagnumFontConverter plugins aren't
compiling yet as they require substantial changes to deal with the new
glyph cache features. That is not the case with other plugins in the
magnum-plugins repository tho, for those the backwards compatibility
"just works". On the other hand, since layout of the AbstractGlyphChange
changed, I'm bumping the AbstractFont plugin interface version to
force-trigger a rebuild of dependent projects. Because I ran a stale
magnum-player binary, it worked without crashing or GL errors but just
didn't show ANY text whatsoever due to ABI differences, and I wasted
some precious minutes before realizing that a simple rebuild would fix
it.
It won't contain just font metrics anymore. Also don't require the
struct to be zero-initialized if opening fails -- simply allow the
plugins to return garbage in that case and save the values only if
opening actually succeeded.
Strictly speaking this isn't an ABI change as the return value isn't
part of the function signature and the struct is still the same, so the
plugin interface version isn't bumped for this change.
All std::string arguments are now a StringView, what returned a
std::pair is now a Pair. STL compatibility headers are included on
deprecated builds to ease porting, as usual.
The only *really* breaking changes are in the internals, where an
ArrayView<const char32_t> is used instead of std::u32string, which is in
line with the change done in Utility::Unicode::utf32(); and a Triple is
returned instead of a std::tuple. Behaviorally nothing changed except
that fillGlyphCache() now asserts if the input string contains invalid
UTF-8 (which is also in line with the cahnge done in Utility::Unicode).
Like in Trade, the unatomic exists() + read() pair (and silent failures
if the file exists but can't be read) was replaced with just
Path::read() that now returns an Optional. Besides that, not much worth
mentioning.
Basically mirroring the API of Trade::AbstractImporter, as that proved
to be useful. The old crazy openSingleData() and openData(horribleStuff)
are deprecated and will be removed in a future release.
No backwards compatibility is provided for font plugins, these need to
be adapted.
Allows the Font and FontConverter plugins be built without TARGET_GL
enabled. That was the last piece missing for making the magnum-plugins
repo completely GL-free.
`char*` is now the default type for byte arrays. Results in shorter
code, less annoyances and more convenient testing. As is the case with
Corrade, I'm not doing any compatibility/deprecation layer, as most of
these functions is not widely used anyway.
Each texture has slightly different usage requirements and having
everything under one generic class is not worth the additional runtime
checks and whatnot. The current way with Texture::Target enum
(hopefully not too widely used) is now deprecated and will be removed in
some future release. However general Texture1D/2D/3D usage is not
changed in any way.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Got finally pissed with the requirement of setting AbstractFont::_size
manually and took this as opportunity to rework the internal plugin API
in a better way. Bumped the interface version, as this is binary
incompatible. MagnumFont doesn't support lineHeight yet.
The testing is now slightly more sloppy due to inability to not pass any
Font or GlyphCache object. But it is actually better from user point of
view, as it is now impossible to do that by accident.
Implementation is moved into `do*()` private virtual functions, public
interface is doing additional sanity checks around them. Opening files
is by default done in base implementation, which loads the files into
memory and then calls function for opening raw data.
Added interface for opening multi-file fonts from raw data, default
implementation just calls single-file implementation.
Function for creating glyph cache converts the text from UTF-8 to UTF-32
and then calls the implementation, removing the burden from
reimplementing this in each plugin.
Added unit test for file and single data opening, bumped plugin version
to 0.2.