Vladimír Vondruš
67ebe78a6e
Vk: ability to pick a memory type.
...
Goes in-line with APIs for device and queue selection.
6 years ago
Vladimír Vondruš
33c838bcff
vk-info: show memory heaps and types.
6 years ago
Vladimír Vondruš
a4d906de86
Vk: querying device memory heaps and types.
...
Memory type flags are put into a new, separate Memory.h header as those
will be needed more often than the (ever-growing) DeviceProperties --
from Image and Buffer constructors, in particular.
6 years ago
Vladimír Vondruš
a62e2b8f09
Vk: start writing some actual docs.
...
Because I put this on hold for two months and almost forgot what design
guidelines I wanted to follow and how the heck is the whole thing used.
6 years ago
Vladimír Vondruš
c6f377b45f
Vk: this DeviceCreateInfo constructor is garbage.
...
It only adds confusion and can be replaced by only a moderately longer
but infinitely more descriptive oneliner. Delete.
6 years ago
Vladimír Vondruš
b45c9c310f
Vk: command pool and buffer reset.
6 years ago
Vladimír Vondruš
2353ba8c1a
Vk: command buffer allocation.
6 years ago
Vladimír Vondruš
4f538a0719
Vk: command pool creation.
6 years ago
Vladimír Vondruš
4b499049f0
Vk: use the new VulkanTester in Device tests.
...
It's there only to create the instance right now. Not using it to test
instance-level functionality right now as we'd be only working around it
anyway.
6 years ago
Vladimír Vondruš
3b9acd27fb
Vk: base class for Vulkan tests.
...
Not much there yet, but this alone removes the congitive overhead when
testing Vulkan functionality on (some, whatever) device.
6 years ago
Vladimír Vondruš
4fd5e51358
Vk: fix linker issues on MinGW.
6 years ago
Vladimír Vondruš
55ec24062d
Vk: GCC 4.8, stop it, it's not Monday today.
6 years ago
Vladimír Vondruš
f75cc9330c
Vk: a non-error-prone way to retrieve queues after device creation.
...
I wonder why this couldn't be done this way in the Vulkan API directly.
6 years ago
Vladimír Vondruš
374f816762
Vk: device creation.
6 years ago
Vladimír Vondruš
b91e137058
Vk: initial seed for the magnum-vk-info utility.
6 years ago
Vladimír Vondruš
81cafc9ddf
Vk: querying device queue family properties.
6 years ago
Vladimír Vondruš
722da61e65
Vk: externally tuneable device selection.
6 years ago
Vladimír Vondruš
d28442e9b1
Vk: device extension enumeration.
6 years ago
Vladimír Vondruš
cbdea03862
Vk: test coverage with various extensions and versions.
6 years ago
Vladimír Vondruš
6515c04be1
Vk: enable KHR_get_physical_device_properties by default on Vulkan 1.0.
6 years ago
Vladimír Vondruš
aa384a5d38
Vk: initial device enumeration.
6 years ago
Vladimír Vondruš
0392aeb878
Vk: instance creation.
6 years ago
Vladimír Vondruš
b7b466d49a
Vk: parsing Version from configuration.
...
Needed so I can implement --magnum-vulkan-version.
6 years ago
Vladimír Vondruš
bb00bf43bf
Vk: variadic Is[Instance]Extension checks.
...
Because I'd like to static_assert on these.
6 years ago
Vladimír Vondruš
132bcacf28
Vk: add HandleFlags, similar to GL::ObjectFlags.
6 years ago
Vladimír Vondruš
189dad59c6
Vk: yeah well of course we can't encode Magnum version into VK_VERSION.
...
Sigh.
6 years ago
Vladimír Vondruš
64ba1e6732
Vk: enumerating instance extension properties.
...
Device extension properties will reuse a large part of this API.
6 years ago
Vladimír Vondruš
18e223e4d9
Vk: enumerating layer properties.
...
Instance layers, with the same interface designed to be reused for
device-level layers.
6 years ago
Vladimír Vondruš
ffbceef22c
Vk: retrieving instance version.
6 years ago
Vladimír Vondruš
6c9c9d9194
Vk: expose all extensions for version 1.2.
...
Also provide compile-time info with them, a runtime list and everything
else similar to what's done for GL.
6 years ago
Vladimír Vondruš
65552a6c26
Vk: add Version enum, utities for version comparison and extraction.
...
Same as the VK_VERSION_*() macros but without C-style casts that produce
warnings.
6 years ago
Vladimír Vondruš
f4f8612f7e
Vk: wrap VkResult, add an assert macro for it.
6 years ago
Vladimír Vondruš
2464c76f6e
GL: add a clarifying comment.
6 years ago
Vladimír Vondruš
55d7a1e6e0
doc: updated changelog and credits.
6 years ago
Vladimír Vondruš
dbc67a01ce
Math: reorder test to be in the same order as in the header.
6 years ago
Vladimír Vondruš
07ba09c700
Math: minor cleanup.
...
No need to use contractions, inverseRayDirection is okay because nobody
needs to type it anywhere. Also no need for the `ones` vector in the
test, Float/Vector3 works as well.
6 years ago
Vladimír Vondruš
8f59c37b87
DebugTools: update layout of the colormap overview to fit longer names.
6 years ago
janos
81feec8f2d
DebugTools: add Smooth-Cool-Warm colormap.
6 years ago
Vladimír Vondruš
37c031f349
Platform: don't use const or let in EM_ASM(), breaks closure compiler.
...
And add a note there to prevent this from being changed again in the
future.
6 years ago
janos
6a0fdf2194
add ray range interection algorithm
6 years ago
Vladimír Vondruš
38172d41b2
shaderconverter: allow specifying input/output format as well.
...
To make it convenient, the format equals to the usual file extension.
Currently skipping WGSL and DXIL however because I have no idea what
extension should they have, not even the DirectXShaderCompiler repo
tests show anything useful, there it's either generic LLVM *.ll or *.bc.
Come on, did people in 2020 also forget how to design file formats?!
6 years ago
Vladimír Vondruš
686b915bc3
Math: this test wasn't right.
...
Uncovered after the latest Emscripten-related update to
CORRADE_LONG_DOUBLE_SAME_AS_DOUBLE.
6 years ago
Vladimír Vondruš
ef7232e71d
Math: clean up obsolete test workflows.
6 years ago
Pablo Escobar
f94035805d
EmscriptenApplication: use _malloc instead of internal allocate
6 years ago
Vladimír Vondruš
095408791f
Updated changelog and credits.
6 years ago
Squareys
f69f3393ec
Math: Add DualQuaternion/DualComplex::from(rotation, translation)
...
Signed-off-by: Squareys <squareys@googlemail.com>
6 years ago
Vladimír Vondruš
e6322dcfd1
Math: use angle literals in all test code.
...
It was originally done using the Deg() / Rad() constructors in order to
be compatible with GCC 4.6, but fortunately those days are long gone.
Co-authored-by: Squareys <squareys@googlemail.com>
6 years ago
Vladimír Vondruš
d51094e972
GL: wait, PrimitiveQuery isn't on ES2 at all, so why the ifdefs.
6 years ago
Vladimír Vondruš
1a626a1db5
GL: Context move constructor should be marked noexcept.
6 years ago
Vladimír Vondruš
e8f13af4be
GL: test noexcept-movability of all GL classes.
...
Not sure why this wasn't done for ages already, all other
(non-GL) classes have it.
6 years ago