35 Commits (6bdffb2796e5ddb3b123399ce3189a58741c17fa)

Author SHA1 Message Date
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 91631139f7 Test: use shorter std::is_copy_{constructible,assignable} everywhere. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš 3711125b7d Animation: now that STL is gone, Player can be noexcept-movable. 6 years ago
Vladimír Vondruš b31d7b1f03 Animation: there's no need to use STL in Player internals anymore. 6 years ago
Vladimír Vondruš 881003d90b Test: adapt tests to change in TestSuite float epsilon precisions. 6 years ago
Vladimír Vondruš 954798a9ba Animation: allow mutable access to data referenced by TrackView. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš a31ae86500 Of course there were tests that got never executed. 7 years ago
Vladimír Vondruš 2149f7b869 Wrap all tests in unnamed namespaces. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš e74749043c Animation: make it possible to advance() multiple players at once. 8 years ago
Vladimír Vondruš 1234bc8c48 Animation: added Player::resume(). 8 years ago
Vladimír Vondruš 0226ab26c4 Math: make one-dimensional range just from scalar types. 8 years ago
Vladimír Vondruš d5fcfd82ec Animation: pass Key to player callbacks by value, not as const&. 8 years ago
Vladimír Vondruš adaeb21a4d Animation: implemented Player:seekBy() / Player::seekTo(). 8 years ago
Vladimír Vondruš 65b870dfc8 Animation: pausing animation should never result in a stopped state. 8 years ago
Vladimír Vondruš d2914c78b4 Animation: test some more corner cases. 8 years ago
Vladimír Vondruš c9f179c474 Animation: test the pause better. 8 years ago
Vladimír Vondruš de995059c6 Animation: make Player::elapsed() behave correctly after a "run out". 8 years ago
Vladimír Vondruš 8a71cb6415 Animation: added Player::elapsed(). 8 years ago
Vladimír Vondruš ffe838a404 Animation: add an explanatory comment. 8 years ago
Vladimír Vondruš 4da2a2b503 Animation: fix XPASS on asm.js. 8 years ago
Vladimír Vondruš ba08003d66 Animation: workaround so we're able to test with MSVC debug iterators on. 8 years ago
Vladimír Vondruš 7fc58ed112 Animation: work around an ICE involving std::chrono on MSVC 2017. 8 years ago
Vladimír Vondruš fc454334ab Animation: more MSVC fun! 8 years ago
Vladimír Vondruš e323ea7f26 Animation: properly handle Player with empty duration. 8 years ago
Vladimír Vondruš 156f21a165 Animation: GCC 4.7 WHAT ARE YOU DOING 8 years ago
Vladimír Vondruš 3df692f29a Animation: added Player::addRawCallback(). 8 years ago
Vladimír Vondruš 2adc4e8f59 Animation: implementation of the Player class. 8 years ago