Vladimír Vondruš
961cc58d56
Fixed platform documentation.
13 years ago
Vladimír Vondruš
82ca09a4ed
Minor documentation fixes.
...
It's not needed to have empty `()` after class name in this type
of expressions:
(new Object())
->setFoo(a)
->setBar(b);
13 years ago
Vladimír Vondruš
bda6202d42
Platform: ability to negotiate context in {Glut,NaCl,Sdl2}Application.
13 years ago
Vladimír Vondruš
dfdec44b01
Platform: portable application arguments specification.
...
Last PITA when porting to NaCl removed. Yay!
13 years ago
Vladimír Vondruš
cdcb37cd0c
Platform: better way to specify application configuration.
...
Each implementation of *Application::Configuration will have different
methods tailored to feature set of the underlying toolkit. Currently
each windowed application's Configuration has only window title (except
NaClApplication) and window size. WindowlessGlxApplication has empty
class. More features will come later. Also created introductionary
documentation for Platform namespace.
13 years ago
Vladimír Vondruš
fe45143617
Added dummy documentation file for Platform namespace.
...
Will be written later, hopefully.
13 years ago
Vladimír Vondruš
c5ab86794b
Relicensing to MIT/Expat license, part 3: source files.
...
Added license header also to shader sources. Hopefully it won't harm
compilation times too much.
13 years ago
Vladimír Vondruš
b1a97ed134
TextureTools: initial rude implementation of distance field computation.
...
Not yet ported anywhere else than GL >= 3.3 with some GL 4.3 features.
Still, this closes #3 .
13 years ago