4409 Commits (6e2ff2b707555e408ba0d00528dde155b2d90d93)

Author SHA1 Message Date
Vladimír Vondruš 008583d2b2 Trade: support specifying mip levels in AbstractImageConverter. 5 years ago
Vladimír Vondruš 4a7b15cc95 Trade: simplify AbstractImageConverter tests a bit. 5 years ago
Vladimír Vondruš b0dc496cba Trade: doc++ 5 years ago
Vladimír Vondruš 876976bf33 AnyImageConverter: prepare for 1D and 3D images as well. 5 years ago
Vladimír Vondruš 95d19de8f0 ShaderTools,Trade: test printing of Feature flag supersets. 5 years ago
Vladimír Vondruš 360ca834e1 Trade: GCC 11 CAN YOU STOP with the pointless fucking warnings. 5 years ago
Vladimír Vondruš abda09298a Math: haha std::pair you silly stupid thing. 5 years ago
Vladimír Vondruš 7d82352a13 Math: add an ability to construct a Range1D from Math::Vector<1, T>. 5 years ago
Vladimír Vondruš 4c4b259676 Trade: add TextureType::Texture1DArray, Texture2DArray and CubeMapArray. 5 years ago
Vladimír Vondruš 046b9558b7 Trade: rename/deprecate TextureData::Type to TextureType. 5 years ago
Vladimír Vondruš 9d4a8b4994 Document the differences between various BC format encodings. 5 years ago
Vladimír Vondruš 3097c4c1f0 Math: class-level documentation for Matrix3 and Matrix4. 5 years ago
Vladimír Vondruš 90e8798d36 Trade: "flip Y" is not a good idea, "Y up" is clearer. 5 years ago
Vladimír Vondruš 6eb0a52228 ShaderTools,Text: update plugin interface docs accordingly to Trade. 5 years ago
Vladimír Vondruš 4a06f4d048 Trade: improve docs for the main importer / converter plugins. 5 years ago
Vladimír Vondruš c13c61e17d Trade: hint on related APIs in mutable MeshData access. 5 years ago
Vladimír Vondruš 2bd933d3ef doc: add docs for GL context asserts and other troubleshooting. 5 years ago
Vladimír Vondruš 27b0527fc0 Trade: use consistent naming in an assert message. 5 years ago
Vladimír Vondruš 49a5756f70 Trade: minor. 5 years ago
Vladimír Vondruš 1c3f4844e9 Trade: doc++ 5 years ago
Squareys e72a440720 Math: typo. 5 years ago
Vladimír Vondruš c59c48c75f sceneconverter: list skins in --info. 5 years ago
Vladimír Vondruš 120286a930 Add Degh, Radh and Range*Dh typedefs. 5 years ago
Vladimír Vondruš c1c02dea58 Trade: make Abstract{Image,Scene}Converter::doConvertToFile() protected. 5 years ago
Vladimír Vondruš 48838c442f Adapt to Corrade changes. 5 years ago
Vladimír Vondruš 6087107e0d Trade: don't use deprecated APIs in deprecated APIs. 5 years ago
Vladimír Vondruš e6d673c279 Propagate configuration options in Any* plugins. 5 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš f216320da6 GCC 11, your fancy new warnings are NOT helpful. 5 years ago
Vladimír Vondruš c942e3e764 Shaders: Bitangent is disallowed only with InstancedObjectId. 5 years ago
Vladimír Vondruš 93fd668387 Shaders: wait, this should work, and not assert. 5 years ago
Aaron Gokaslan 2f31891420 Add noexcept here as well. 5 years ago
Aaron Gokaslan 712a3b635f Platform: mark Windowless*Context moves as noexcept. 5 years ago
Vladimír Vondruš ef77fac659 Animation: explicitly mark Track move construction/assignment as noexcept. 5 years ago
Aaron Gokaslan 1cfa2d0fce GL: remove an unneeded std::move(). 5 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš a305a1ed85 Shaders: benchmarks Phong UBOs with ARB_buffer_storage as well. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš 47b5940a89 Shaders: microoptimize redundant square root. 5 years ago
Vladimír Vondruš 0b7c7f8249 Shaders: hoist camera calculation calculation out of the loop. 5 years ago
Vladimír Vondruš 000c332eee Shaders: this was a stupid thing to do. 5 years ago
Vladimír Vondruš bda01bb3a5 Shaders: benchmark Phong with 64 lights but just 5 used. 5 years ago
Vladimír Vondruš df75ab926a Shaders: calculate Phong light directions in the fragment shader. 5 years ago
Vladimír Vondruš 35aba9aa8e Shaders: SwiftShader, I DON'T LIKE YOU. 5 years ago
Vladimír Vondruš fd3bd7e737 Shaders: ANGLE, for fucks sake! 5 years ago
Vladimír Vondruš 78d9694676 Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
Vladimír Vondruš c92d608aa7 Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
Vladimír Vondruš 1f2eef7b6a doc: document uniform buffer and multidraw support in builtin shaders. 5 years ago
Vladimír Vondruš bf65bf859a GL: might make sense to say what unit are the sizes in. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago