The compiler does that for us. Probably a brain fart from 2010. On the
other hand, the ConfigurationValue specializations need to be there,
because the type is used explicitly as template parameter.
Useful for squeezing out last bits of performance, e.g. in this case:
Vector3 a;
a[0] = something++;
a[1] = something++;
a[2] = something++;
In the code all elements are first zeroed out and then overwritten
later, thus it might be good to avoid the zero-initialization:
Vector3 a{Math::NoInit};
a[0] = something++;
a[1] = something++;
a[2] = something++;
This will of course be more useful in far larger data types and arrays
of these.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
All the functionality is moved to Math::swizzle() and the result is
casted to given type only if its header is included. Thus it is possible
to remove include dependency on Color. The original swizzle() is now
just an alias marked as deprecated and will be removed in future
release.
Operators that are part of Vector are operating only with the same type
as Vector itself, operators for multiplying/dividing integral vectors
with floating-point numbers and vectors are now out-of-class and enabled
only for integer vectors. It allows better control (e.g. multiplying
integer and floating-point vector will _always_ result in floating-point
one). Thoroughly tested integer/FP operations and also reworked and
tested operator and funciton reimplementations in subclasses, both for
value correctness and result type correctness.