16 Commits (7060a83ca91ef502ab8aab35a3d6023fc2c6707b)

Author SHA1 Message Date
Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Vladimír Vondruš 1191eb4176 GL: whoops, mapping of these to a TextureFormat was wrong. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 042f28a90e GL: hook up EXT_texture_sRGB_RG8 for desktop GL as well. 4 years ago
Vladimír Vondruš aea8722729 Add generic depth/stencil PixelFormat values. 5 years ago
Vladimír Vondruš 93fa1b9f94 GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 083ecf72b8 GL: implement EXT_texture_norm16 ES and WebGL extension. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 946c3cdac9 GL: rename PixelType::HalfFloat and Attribute::DataType::HalfFloat to Half. 6 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Vladimír Vondruš 40b8815b9d Added sRGB formats to PixelFormats + R and RG sRGB GL texture formats. 7 years ago
Vladimír Vondruš 537177ca26 DebugTools: added screenshot(). 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 6d41597d1d Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago