They're each a totally different beast and putting them into the same
test file doesn't really make sense:
- We want to link certain plugins statically on static builds to test
certain code paths in the implementation. However this is
counter-productive for the executable tests because there we are
checking for plugin presence from the test with the assumption that
the executable and the test have the exact same set of plugins
available (or linked statically).
- The executable tests are implemented on Unix only at the moment,
thus it's wasteful to try to build it on any other platforms. Having
it in a separate file makes it much easier to deal with.
It was quite a pile, and all of it was written just once, relying only
on hopefully-available model files that would hopefully touch most code
paths. Which means, extremely annoying to make changes in.
I extracted the code to a header that can be tested with a mocked-up
importer and without having to execute the utility itself, deduplicated
the image info printing code, fixed various inconsistencies (such as
data/field flags sometimes denoted with superfluous "flags:" and
sometimes not) and TODOs (such as 2D/3D skins, where there was no format
whatsoever that would have 2D skin support, so the code couldn't get
written).
Now it's finally possible to easily add the remaining missing features,
such as printing camera info.