Vladimír Vondruš
709931896d
ShaderTools: doc that optimization / debug info doesn't affect validation.
6 years ago
Vladimír Vondruš
c9d28af5d4
shaderconverter: hmm, this is wrong.
6 years ago
Vladimír Vondruš
d15d024da1
ShaderTools: check for PreprocessOnly also in validate*().
6 years ago
Vladimír Vondruš
0a32b74356
ShaderTools: forgot to test the PreprocessOnly check in link*().
6 years ago
Vladimír Vondruš
5c223d2045
doc: reference CLI utils from plugin interface classes.
6 years ago
Vladimír Vondruš
f80b238e27
ShaderTools: intro docs for AbstractConverter.
...
Now that we have AnyShaderConverter we can finally do that.
6 years ago
Vladimír Vondruš
dcbd860f9b
shaderconverter: new tool.
6 years ago
Vladimír Vondruš
7c0266f3eb
ShaderTools: add a TODO.
6 years ago
Vladimír Vondruš
b9ef6b4a02
ShaderTools: ability to control optimizations and debug level.
...
So the -O and -g options in magnum-sceneconverter can be implemented in
a generic way.
6 years ago
Vladimír Vondruš
ff7b08a59b
ShaderTools: ability to control the preprocessor.
...
For -E, -D and -U magnum-shaderconverter options.
6 years ago
Vladimír Vondruš
7ee589552f
ShaderTools: expand verbosity levels, add warnings as errors.
6 years ago
Vladimír Vondruš
709ed229f5
ShaderTools: ability to specify input/output shader format and version.
...
For things like converting from GLSL 4.50 to 1.00 ES.
6 years ago
Vladimír Vondruš
332030aaa2
ShaderTools: add a linking API to AbstractConverter.
...
Eh. Am I overdoing it with the tests?
6 years ago
Vladimír Vondruš
ad12575a08
ShaderTools: C++, you're stupid. Fuck you.
...
Like, it's INEVITABLE to have a 100-line std::lerp() implementation for
questionable reasons but such dead-simple thing as std::pair doing moves
instead of copies where expected that should have been done CORRECTLY
back in 2011 still isn't working reliably across implementations?!
I guess I'm doing my Containers::Pair soon as well, then.
6 years ago
Vladimír Vondruš
13dfb6472f
ShaderTools: bootstrap new library.
...
Currently there's just a plugin interface for shader converters. More
stuff (probably something like SPIR-V reflection) will come later.
6 years ago