2 Commits (7376e8f36d5e024ce99465f461c99e64eac2629c)

Author SHA1 Message Date
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago