So people new to the plugin stuff can quickly get to usage introduction
and code snippets. The plugins alone don't list anything like that and
it may be *very* confusing otherwise.
Again, similarly to what's done for custom MeshAttribute and SceneField
values already. I'm bumping the importer interface version as adding new
virtual functions is a silent ABI breakage, but it's good to do in any
case as the AnimationTrackTarget enum was extended to 16 bits and the
values got shifted.
When for example only CMAKE_RUNTIME_OUTPUT_DIRECTORY is set, but not the
others, the original code skipped overriding the locations altogether.
This is a valid use case, as e.g. ARCHIVE and LIBRARY_OUTPUT_DIRECTORY
tend to mess with the way Visual Studio produces and consumes *.lib
files.
Furthermore, this now also handles CMAKE_*_OUTPUT_DIRECTORY_<CONFIG> in
a similar way, which is what Conan uses for example.
Similar to the change done in Corrade, see the commit for details:
878624ac36
Wow, this is probably the most backwards-compatibility code I've ever
written. Can't wait until I can drop all that.
Somehow. Heh. This causes a non-deprecated build on MSVC to break due to
a similar reason as in 54394e2c2f. And,
similarly to 3717043ae2, *again*
discovered while building bindings.
It limits the support for CMake 3.12+, but it's much less verbose and I
don't expect people to use ancient CMake versions with IDEs like Xcode
or VS anyway, so this should be fine.
Except for file callbacks, for these I have another change planned for
zero-copy import and it would be unwise to break stuff twice, providing
two sets of backwards compatibility wrappers. The image / scene
converter plugins went through a similar change earlier already and the
shader converters were made sane since the very beginning. OTOH audio
importers and text stuff are scheduled for merging with Trade or a
larger rework anyway, so I didn't see any point in updating those.
It's mostly a trivial change, except that returned String instances are
now also checked for non-default deleters same as Arrays because yes,
wow such flexibility compared to STL strings. Same was done for
ShaderTools::AbstractConverter already anyway, so nothing unheard-of
either.
The importer plugin interface version is bumped as this likely breaks
ABI in a nasty way that would lead to crashes.
Since the plugin implementations rely on the base plugin interfaces for
file handling, this affected only the tests. Also took this as an
opportunity to use the new TestSuite::Compare::StringHasPrefix etc. in
various places.
It doesn't make the test any simpler, easier to understand or less
error prone, on the contrary. And it would stop testing the intended
code path once file callbacks are implemented inside the importer.
These checks covered the case when the magnum-plugins repository wasn't
installed, but didn't cover the case when it was installed but the
plugins were built against an outdated interface, had ABI issues, or
didn't load at all for various other reasons.
And prefere to use it onver OpenEXR in most AnyImage{Converter,Importer}
tests, unless the test really needs something that only OpenEXR has
(such as the verbose output for threads or configuration that needs to
be set on both export and import to make the import succeed).
With the previous commits, existing plugin implementations built and ran
against the new code, however it introduced several ABI breaks meaning
that existing plugin binaries would crash. This forces them to be
recompiled to match the new version string.
Minor but very important convenience feature, especially useful when
dealing with command-line apps. This now works:
magnum-imageconverter a.png a.jpg -c jpegQuality=0.75
The AnyImageConverter gets the jpegQuality option and then
automatically propagates it to the concrete plugin (which is either
JpegImageConverter or StbImageConverter), possibly warning in case the
target plugin doesn't recognize given option (i.e., doesn't list it in
its default configuration). Previously the user had to always specify a
concrete converter implementation using -C, which was rather annoying
and nonintuitive.
It doesn't really work for tests that depend on more than one plugin
(because there i would need to handle all combinations, somehow), but it
does the job when the end user has such use case.