4 Commits (7557c8ddb7be1bc05c44f6cf024d918466348474)

Author SHA1 Message Date
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš fc6c76726d Platform: replace mouse events with pointer events in Sdl2Application. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 2619dc33f1 doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Vladimír Vondruš 285b05438c doc: work around linker warnings about main() being duplicated. 2 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 53ef991c44 SceneGraph: port away from MeshDataXD. 6 years ago
Vladimír Vondruš de95eddb3f Use the new Matrix4::normalMatrix() everywhere. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b255f31ca4 SceneGraph: show both single and multiple inheritance in Drawable docs. 8 years ago
Vladimír Vondruš 424eec4818 MeshTools: simplify compile(). 8 years ago
Vladimír Vondruš bbe6b5a56b SceneGraph: compile code snippets to ensure their validity. 8 years ago