22 Commits (7917741346ce109ea5b3df9d29d8c7189cbf8da9)

Author SHA1 Message Date
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Alice Margatroid e762fc1efc Modernize #1 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 5170aa4978 TextureTools: fix distance field converter on 3.0 <= GL < 3.2. 11 years ago
Vladimír Vondruš b0102c33fa TextureTools: hide unused function on dynamic build. 11 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš daec63072d Simplified *Framebuffer::bind() functionality. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago
Vladimír Vondruš df699b75b5 TextureTools: properly create compatibility shader. 12 years ago
Vladimír Vondruš 824fc4974a TextureTools: use threaded shader compilation also here. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš ce52f7b62f Moved Version enum to its own file. 13 years ago
Vladimír Vondruš 5d9490c73b Extracted Primitive enum from Mesh to MeshPrimitive. 13 years ago
Vladimír Vondruš ee8f757419 Using Range2D instead of Rectangle everywhere. 13 years ago
Vladimír Vondruš f1ac932660 Extract Buffer::Usage enum out of Buffer class. 13 years ago
Vladimír Vondruš b4a33d15c3 Math: improve integer/float Vector multiplication and division. 13 years ago
Vladimír Vondruš 5ad5ab2c5a Renamed Mesh::addInterleavedVertexBuffer() to addVertexBuffer(). 13 years ago
Vladimír Vondruš 7dd2bed63a Removed unneeded Mesh::add*VertexBuffer*(). 13 years ago
Vladimír Vondruš 8a8b9aca5e Reducing pointer chasings, part 3f: less pointer passing in TextureTools. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš a403a7f288 Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
Vladimír Vondruš b5743c9447 TextureTools: ported distanceField() to OpenGL 2.1 and OpenGL ES. 13 years ago
Vladimír Vondruš 5bf61ceb74 *Tools: deinlined heavy functions, removed redundant `inline`. 13 years ago
Vladimír Vondruš db71a23e3c Bring whole Corrade namespace into Magnum namespace. 13 years ago
Vladimír Vondruš 6904b38b13 Reworked and cleaned up shader classes. 13 years ago
Vladimír Vondruš 6e1990132c Moved framebuffer-related enums out of AbstractFramebuffer. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš 6802b022ea Added some TODOs. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b1a97ed134 TextureTools: initial rude implementation of distance field computation. 13 years ago