671 Commits (7a58bf5e424b01a412cd383a0db5928aec77f4e2)

Author SHA1 Message Date
Vladimír Vondruš 806e080008 doc: updated changelog and credits. 6 years ago
Vladimír Vondruš 9c14d8e354 Introduce a BUILD_STATIC_UNIQUE_GLOBALS option. 6 years ago
Vladimír Vondruš b5dead9223 Platform: add no-forward-compatible-core-context workaround for EGL too. 6 years ago
Vladimír Vondruš 71e3f5d561 doc: updated changelog. 6 years ago
Vladimír Vondruš f2800995b2 DebugTools: deprecate the old Profiler. 6 years ago
Vladimír Vondruš 820b9b94a1 DebugTools: initial implementation of a new frame profiler. 6 years ago
Vladimír Vondruš d366e0e7a0 GL: exposed clip / cull distance APIs. 6 years ago
Vladimír Vondruš 0cd72b1883 GL: give up and disable ARB_explicit_uniform_location on Intel Windows. 6 years ago
Vladimír Vondruš 5c10d6eb1e GL: implemented ARB_pipeline_statistics_query from GL 4.6. 6 years ago
Vladimír Vondruš 7aaf646728 Platform: handle Xlib errors gracefully in WindowlessGlxApplication. 6 years ago
Vladimír Vondruš d9ae6a665e doc: we can now create a GL 2.1 context on Zink w/o errors. 6 years ago
Vladimír Vondruš acc3932e0c Platform: added ScreenedApplication::globalBeforeDrawEvent(). 6 years ago
Vladimír Vondruš 902e8053c7 doc: updated changelog. 6 years ago
Vladimír Vondruš 299cf7740f imageconverter,sceneconverter: add a --verbose option. 6 years ago
Vladimír Vondruš 0bdb70fcf6 Trade: add flags to AbstractImporter and AbstractImageConverter. 6 years ago
Vladimír Vondruš 4090a88c97 Rework plugin search paths using new Corrade APIs. 6 years ago
Vladimír Vondruš 7a30390890 Platform: extend window flags in Sdl2 and GlfwApplication. 6 years ago
Vladimír Vondruš 65aaf6d61b package/ci: make the non-deprecated build also without assertions. 6 years ago
Vladimír Vondruš c03ed3af75 doc: show how to set up blending for alpha / transparency. 6 years ago
Vladimír Vondruš 56cade15ca Primitives: added a wireframe icosphere. 6 years ago
Vladimír Vondruš 446b63f11c doc: updated credits and changelog. 6 years ago
Vladimír Vondruš e6dc5be1af Platform: default to 32-bit RGBA framebuffer instead of 24-bit RGB. 6 years ago
Vladimír Vondruš 2149e78f82 Platform: make *Application::exit() exit right after constructor ends. 6 years ago
Vladimír Vondruš 8af1f6a91e Platform: delay GLFW event callback setup to first main loop iteration. 6 years ago
Vladimír Vondruš 453be840a5 doc: updated changelog and credits. 6 years ago
Vladimír Vondruš 498f4c59e1 Math: fix angle() returning NaN for close arguments. 6 years ago
Vladimír Vondruš 55685ea382 Shaders: implement instancing in Phong. 6 years ago
Vladimír Vondruš a1f1f66c04 Shaders: implement instancing in Flat. 6 years ago
Vladimír Vondruš e5075803eb GL: state reset needs to unbind PBOs when entering external code. 6 years ago
Vladimír Vondruš e3841ade7e Shaders: object and primitive ID visualization in MeshVisualizer. 6 years ago
Vladimír Vondruš f2f66d764f Math: make TypeTraits::epsilon() consistent with Corrade. 6 years ago
Vladimír Vondruš 02525527a4 Shaders: ability to render instanced object ID in Flat/Phong. 6 years ago
Vladimír Vondruš 3b40d91f6c DebugTools: added a few preset colormaps. 6 years ago
Vladimír Vondruš 92655c7238 Trade: implement magnum-imageconverter --info. 6 years ago
Vladimír Vondruš a7a0acd3a4 MeshTools: add a primitiveCount() utility. 6 years ago
Vladimír Vondruš 814a00fdf6 doc: updated changelog. 6 years ago
Vladimír Vondruš 171e8a5301 Shaders: remove MeshVisualizer default behavior. 6 years ago
Vladimír Vondruš 2a88a885c1 Primitives: tangents in the plane primitive. 6 years ago
Vladimír Vondruš b16861693a Primitives: tangents in the 3D grid primitive. 6 years ago
Vladimír Vondruš 1b776e13bc Primitives: tangent support in the 3D circle primitive. 6 years ago
Vladimír Vondruš a099a57464 Primitives: implement tangent generation in spheroid primitives. 6 years ago
Vladimír Vondruš 1b21e4e7ba Primitives: switch to an enum set for texturable primitives. 6 years ago
Vladimír Vondruš 5b569942b8 Shaders: tangent space visualization in MeshVisualizer3D. 6 years ago
Vladimír Vondruš c880e6293a Shaders: enable noperspective in MeshVisualizer properly. 6 years ago
Vladimír Vondruš dd07145fa2 GL: add a GL::AbstractShaderProgram::maxGeometryOutputVertices() query. 6 years ago
Vladimír Vondruš 74c75178de Shaders: add a 2D variant of MeshVisualizer. 6 years ago
Vladimír Vondruš 440a3f96ad TgaImporter: implement RLE decoding. 6 years ago
Vladimír Vondruš b785a8ac69 MeshTools: generateIndices() operating directly on a MeshData. 6 years ago
Vladimír Vondruš b57a9f1027 MeshTools: tools for generating index buffers out of various primitives. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago