When for example only CMAKE_RUNTIME_OUTPUT_DIRECTORY is set, but not the
others, the original code skipped overriding the locations altogether.
This is a valid use case, as e.g. ARCHIVE and LIBRARY_OUTPUT_DIRECTORY
tend to mess with the way Visual Studio produces and consumes *.lib
files.
Furthermore, this now also handles CMAKE_*_OUTPUT_DIRECTORY_<CONFIG> in
a similar way, which is what Conan uses for example.
Similar to the change done in Corrade, see the commit for details:
878624ac36
Wow, this is probably the most backwards-compatibility code I've ever
written. Can't wait until I can drop all that.
Hey, do you also remember the times where people were excited to upgrade
from Clang 3.6 to 3.7, GCC 4.7 to 4.8 or Firefox 1.1 to Firefox 1.5? Not
Clang 12 to 14, GCC 10 to 13 or Chrome 102 to 126.
Consistently with changes done to Utility::Path, this enforces proper
error handling on user side. Originally I didn't want to do this and
instead wanted to have a special Array instance devoted for an error
state, but that still would allow the error state be errorneously
treated as a successful but empty array.
It limits the support for CMake 3.12+, but it's much less verbose and I
don't expect people to use ancient CMake versions with IDEs like Xcode
or VS anyway, so this should be fine.
Since the plugin implementations rely on the base plugin interfaces for
file handling, this affected only the tests. Also took this as an
opportunity to use the new TestSuite::Compare::StringHasPrefix etc. in
various places.
The multi-level APIs still don't check anything regarding level sizes
and order since for example *.ico has no restrictions at all. But the
rest (like non-zero size) is a restriction for all file formats I'm
aware of.
TgaImageConverter test had to be adapted, I expect a lot of breakages in
plugins tests as well. But user code should be fine I think. Also
reduced the rather excessive dimensions in AbstractImageConverterTest,
since the allocation requirement now made the default Emscripten heap
OOM.
To avoid combinatorial explosion of functions that have to be
implemented on the plugin side, the single-image variants proxy to the
multi-level variants, if available.
THe plugin interface string had to be bumped because otherwise there was
a *really nasty* silent ABI break where instead of doSetFlags() it was
suddenly calling doConvert().
First and foremost I need to expand the interface to support 3D
image conversion. But the interface was not great to begin with, so this
takes the opportunity of an API break and does several things:
* The `export*()` names were rather strange and I don't even remember
why I chose that name (maybe because at first I wanted to have an
"exporter" API as a counterpart to importers?)
* In addition, there was no way to convert a compressed image to a
compressed image (or to an uncompressed image) and adding the two
missing variants would be a lot of combinations. So instead the new
convert() returns an ImageData, which can be both, and thus also
allows the converters to produce compressed or uncompressed output
based on some runtime setting, without having to implement two
(four?) separate functions for that and requiring users to know
beforehand what type of an image will be created.
* The ImageConverterFeature enum was named in a really strange way as
well, with ConvertCompressedImage meaning "convert to a compressed
image" while "ConvertCompressedData" instead meant "convert a
compressed image to a data". Utter chaos. It also all implied 2D and
on the other hand had a redundant `Image` in the name, so I went and
remade the whole thing. As mentioned above, two of the enums now mean
the same thing, and are both replaced with Convert2D.
* Finally, similarly as changes elsewhere, I took this opportunity to
get rid of std::string in the convertToFile() APIs.
It doesn't really work for tests that depend on more than one plugin
(because there i would need to handle all combinations, somehow), but it
does the job when the end user has such use case.
This makes it possible to:
- finally use Magnum as a CMake subproject on Windows and have your
executables not fail to run with a "DLL missing" error (and the
setting is put to cache so superprojects just implicitly make use of
that)
- run tests on Windows without having to install first
- use dynamic plugins from a CMake subproject on any platform without
having to install first or load them by filename --- and the plugin
directory is now easily discovered as relative to
libraryLocation() of the library implementing given plugin interface
No matter how broken iOS is in CMake 3.6, $<CONFIG> seems to work there,
so reducing the amount of code and putting the configure into a single
place independently of what generator or what system/build is used.
Compared to current state it always adds Debug/configure.h instead of
putting it directly to the ${CMAKE_CURRENT_BINARY_DIR}, but the
alternative would be some CMake branching again and I just removed that,
so no.
This also prepares everything for plugin libraries being put into a
central place -- the config files don't depend on their location
anymore.