14 Commits (80ba53dc3c21880fdcdc9fbecd5b9baec4bc6a65)

Author SHA1 Message Date
Vladimír Vondruš ed0a719da2 Platform: pass a class to viewportEvent(). 8 years ago
Vladimír Vondruš d5a0516f8a Split the OpenGL layer out, pt 29: SDL2 and GLFW apps w/o GL. 8 years ago
Vladimír Vondruš 675c49e79e Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš eeba2ac848 Platform: proper NoCreate constructors for windowed classes. 9 years ago
Vladimír Vondruš 967448069c Forgotten include guards. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6961bcd4d3 Platform: clarify comments. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 4d6dd3b369 Platform: provide range-based-for access to application screens. 11 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 8bc1793cab Platform: make viewportEvent() only optional. 13 years ago
Vladimír Vondruš 3bc858777c Platform: deinline also all ScreenedApplication {con,de}structors. 13 years ago
Vladimír Vondruš 4cd489f233 Platform: implicitly call redraw() after screen swapping. 13 years ago
Vladimír Vondruš aa5b888bb2 Platform: added ScreenedApplication class. 13 years ago