2 Commits (82fce786d820508264f2b73acb3223c167bb0d8e)

Author SHA1 Message Date
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 14c235f8ee Deprecated {Compressed,}Image::setData() functions. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 0371ebd9a3 SVGA3D: work around broken glTex[ture][Sub]Image*D() for arrays. 9 years ago
Vladimír Vondruš ce6fc52654 Reduce amount of GL queries when asking for compressed (sub)images. 9 years ago
Vladimír Vondruš f5b1672540 GL_TEXTURE_COMPRESSED_IMAGE_SIZE is *always* size of one cubemap face. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 01e0292361 Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 645edecbcd Compressed image support, part 15: compressed subimage download. 10 years ago
Vladimír Vondruš f746eaaf7d Workaround broken full cube map compressed image query on NVidia. 10 years ago
Vladimír Vondruš 6bb6c4c398 Add workaround for inconsistent cubemap compressed image size on NVidia. 10 years ago
Vladimír Vondruš 7d0a5d9047 Make it possible to get predictable compressed cubemap image sizes. 10 years ago
Vladimír Vondruš 27aea0ccd5 Don't spread cubemap texture level parameter query workarounds elsewhere. 10 years ago
Vladimír Vondruš 02e5c3c5e2 Fix EXT_DSA impl of CubeMapTexture::setCompressedSubImage(). 10 years ago
Vladimír Vondruš bbeed0ad83 Use CUBE_MAP_POSITIIVE_X instead of CUBE_MAP in glGetTexLevelParameter. 11 years ago
Vladimír Vondruš 3067bbcf7e Pixel storage support, part 10: actually use the parameters now. 11 years ago
Vladimír Vondruš 98f979477c Pixel storage support, part 9: reallocate image data only if needed. 11 years ago
Vladimír Vondruš 3fd3ed36df Pixel storage support, part 6: accepting only sized data arrays in images. 11 years ago
Vladimír Vondruš d314634352 Pixel storage support, part 5: new data properties computation. 11 years ago
Vladimír Vondruš d96e1e3541 Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc. 11 years ago
Vladimír Vondruš ae70a62644 Properly create cube map texture before calling ARB_DSA functions. 11 years ago
Vladimír Vondruš cb6a1bd7b5 Compressed image support, part 8: compressed image download. 11 years ago
Vladimír Vondruš c470bc1e85 Compressed image support, part 7: compressed (sub)image upload. 11 years ago
Vladimír Vondruš a808c3c7fb Compressed image support, part 2: renamed ImageReference to ImageView. 11 years ago
Vladimír Vondruš ea1c335a2b Ability to wrap and release existing OpenGL objects. 11 years ago
Vladimír Vondruš cb16c932a4 First-class WebGL support, part 4: reduced texture functionality. 11 years ago
Vladimír Vondruš 9619bf08b6 Support for ARB_get_texture_sub_image. 11 years ago
Vladimír Vondruš e07454b1ee Added CubeMapTexture::{image,subImage}() for all six faces together. 11 years ago
Vladimír Vondruš 67581895e2 Convenience *Texture::image() overloads. 11 years ago
Vladimír Vondruš cb1895536c Ensure that pixel pack buffer is not bound when reading image to RAM. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš a5381993a5 Full ARB_direct_state_access support in textures. 12 years ago
Vladimír Vondruš 2cbcdeaeb4 Queries for max supported texture size. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš a403a7f288 Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
Vladimír Vondruš b5743c9447 TextureTools: ported distanceField() to OpenGL 2.1 and OpenGL ES. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš b1a97ed134 TextureTools: initial rude implementation of distance field computation. 13 years ago