4 Commits (8616927a750fc523903bc8716fc2fdad0fcd4fbc)

Author SHA1 Message Date
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 66f179f952 Shaders: clean up GL version requirement docs for Object ID. 4 years ago
Vladimír Vondruš c4b748ad2d Shaders: add a generic texture layer attribute and UBO definition. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš cd48c59cab Remove remaining APIs deprecated in 2018.10. 6 years ago
Vladimír Vondruš 5222cf3478 doc: change all "latest" additions/deprecations to 2020.06. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 9d104a7e88 Shaders: document how to propagate generic attribs to shader code. 6 years ago
Vladimír Vondruš 881a50f7fa Shaders: clarify that object ID features need GL 3.0 extensions. 6 years ago
Vladimír Vondruš 638f96f099 Shaders: be sure to list required extensions in generic attribs. 6 years ago
Vladimír Vondruš f3a92c2afb Shaders: rethink generic attribute allocation from scratch. 6 years ago
Vladimír Vondruš ecbe5718b4 Trade: a reworked MeshData class. 6 years ago
Vladimír Vondruš d5b470d350 Shaders: fix missing include. 7 years ago
Vladimír Vondruš a920722839 doc: label deprecated APIs and stuff new since 2019.10 with version info. 7 years ago
Vladimír Vondruš 9315175a72 Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
Vladimír Vondruš 87ac8a8cd2 Shaders: support object ID output in Flat and Phong. 7 years ago
Vladimír Vondruš 528e3822dc Shaders: added Tangent generic vertex attribute. 7 years ago
Vladimír Vondruš b1ecff0052 Shaders: have a definition for the generic color attribute. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš c26075427b Doxygen. Doxygen IS BROKEN BEYOND REPAIR. 8 years ago
Vladimír Vondruš 453fc0b3e7 Shaders: more convenient VertexColor::Color[34] attribute specifiers. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 6dffc0a91e Shaders: documentation update for the new theme. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 0fe2ab0aa9 Shaders: ability to use RGBA colors with VertexColor shader. 9 years ago
Vladimír Vondruš 5ddd28dc19 Shader: include cleanup. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš bab8ce0a4a Shaders: make VertexColor generic attribute. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 4caeb30f7b Shaders: there's never enough documentation. 11 years ago
Vladimír Vondruš a8a378316f Shaders: removed autolink-preventing % noise. 12 years ago
Vladimír Vondruš 1cfb5b0eaf Moved Attribute class out of AbstractShaderProgram enum. 12 years ago
Vladimír Vondruš 5ffe761bad Shaders: doc++ 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 3eb7f6f2b8 Shaders: added generic shader definition. 13 years ago