1 Commits (8c2291aa496a3e8e7e73bd14da5dc6951cc186b9)

Author SHA1 Message Date
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš f669dd7c23 Reducing pointer chasings, part 3d: less pointer passing in Shapes. 13 years ago
Vladimír Vondruš 7636c6adc3 Better usage of *Basic* in class names, part 1: SceneGraph object. 13 years ago
Vladimír Vondruš cfd405c32c Getting rid of <>, part 5: SceneGraph object. 13 years ago
Vladimír Vondruš 1071a251cd SceneGraph: make public Object API non-virtual too. 13 years ago
Vladimír Vondruš 6d8639cc76 Physics shape rework #7: renamed Physics namespace to Shapes. 13 years ago
Vladimír Vondruš c089fce239 Physics shape rework #5: renaming. 13 years ago
Vladimír Vondruš 8deb22061d Physics shape rework #2: new implementation of ShapeGroup. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš 5f049c50b8 Physics: using new type aliases in whole Physics namespace. 13 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš d2f0a2a045 Using default template arguments instead of GLfloat everywhere. 14 years ago
Vladimír Vondruš 1077370937 Using fixed-size 8bit integer for dimension count. 14 years ago
Vladimír Vondruš 972846677d Using DimensionTraits for Shape implementation. 14 years ago
Vladimír Vondruš 77c0ab9cd4 2D/3D alternatives of collision detection shapes. 14 years ago
Vladimír Vondruš 04d58b3dbd Fixed collision detection boolean/logical operations confusion. 14 years ago
Vladimír Vondruš 43301c170c Initial Physics classes, interfaces, documentation and unit tests. 14 years ago