2 Commits (8ea86b05f936f0f8534f120ca18a30f5dbfc3d42)

Author SHA1 Message Date
Vladimír Vondruš 8ea86b05f9 Trade: implement mutable data access in MeshData. 6 years ago
Vladimír Vondruš ecbe5718b4 Trade: a reworked MeshData class. 6 years ago
Vladimír Vondruš 2253987531 Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
Vladimír Vondruš d98efb241d Platform: deduplicate DPI handling code. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 2b1ed769bb Platform: absolute include path for Apple Foundation.framework stuff. 8 years ago
Vladimír Vondruš 769bc0da90 Platform: query DPI awareness on Apple and warn if not set. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš 5cd544b06d Platform: move eglErrorString() helper to separate header. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš f9f95946b1 Shaders: 3D version of VertexColorShader. 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago