12 Commits (8f9036104d3cd1fe7d0ed7c9a0b82faa147afbe6)

Author SHA1 Message Date
Vladimír Vondruš b68843bf22 Shader: ability to use version directive from shader source. 12 years ago
Vladimír Vondruš bcf1cf1c63 Better texture attaching in Framebuffer. 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Vladimír Vondruš 97874a15ac Fix BufferImage test to pass and retrieve data with proper alignment. 12 years ago
Vladimír Vondruš 1d218cbed2 Enable Buffer::invalidate*Data() on ES. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 09cc03888b Skip mipmap generation test cases if required extension is not available. 12 years ago
Vladimír Vondruš 597a14d760 Fixed OpenGL ES 2.0 and 3.0 build. 13 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 13 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago