13 Commits (919c4ebd8981bb1a24f497bcd7645c49fdd23432)

Author SHA1 Message Date
Vladimír Vondruš e74749043c Animation: make it possible to advance() multiple players at once. 8 years ago
Vladimír Vondruš 1234bc8c48 Animation: added Player::resume(). 8 years ago
Vladimír Vondruš 0226ab26c4 Math: make one-dimensional range just from scalar types. 8 years ago
Vladimír Vondruš 03ee1c6fe8 Animation: minor cleanup. 8 years ago
Vladimír Vondruš adaeb21a4d Animation: implemented Player:seekBy() / Player::seekTo(). 8 years ago
Vladimír Vondruš 65b870dfc8 Animation: pausing animation should never result in a stopped state. 8 years ago
Vladimír Vondruš c546c0bd64 Animation: fix pause() behavior. 8 years ago
Vladimír Vondruš de995059c6 Animation: make Player::elapsed() behave correctly after a "run out". 8 years ago
Vladimír Vondruš 8a71cb6415 Animation: added Player::elapsed(). 8 years ago
Vladimír Vondruš ba08003d66 Animation: workaround so we're able to test with MSVC debug iterators on. 8 years ago
Vladimír Vondruš e323ea7f26 Animation: properly handle Player with empty duration. 8 years ago
Vladimír Vondruš 2c5f97dacd Animation: Player move is not noexcept because compilers are weird today. 8 years ago
Vladimír Vondruš 2adc4e8f59 Animation: implementation of the Player class. 8 years ago