45 Commits (927b75efaf14abb2e1276d2ef4a469c0b02febde)

Author SHA1 Message Date
Vladimír Vondruš 927b75efaf GL: this internal API always takes a C string anyway. 7 years ago
Vladimír Vondruš b7d9171b54 GL: disable EXT_disjoint_timer_query on ARM Mali in a shell. 7 years ago
Vladimír Vondruš 6c5d037005 GL: detecting ARM Mali drivers on Android. 7 years ago
Vladimír Vondruš a1ed7f4863 GL: fix Framebuffer::implementationColorRead*() to follow spec. 7 years ago
Vladimír Vondruš e699d2eea4 GL: don't assume debug output callbacks are called from the same thread. 7 years ago
Vladimír Vondruš e5a8191b70 GL: fix line wrapping, mention Chromium bug zoo as well. 7 years ago
Vladimír Vondruš 689fbe7f35 GL: unindent the workaround list so it shows better in the docs. 7 years ago
Vladimír Vondruš 094ea1bbd0 GL: new "intel-windows-broken-dsa-integer-vertex-attributes" workaround. 7 years ago
Vladimír Vondruš 3c1a12c677 GL: new "intel-windows-broken-dsa-indexed-queries" workaround. 7 years ago
Vladimír Vondruš 174e63e8d0 GL: new "intel-windows-broken-dsa-framebuffer-clear" workaround. 7 years ago
Vladimír Vondruš 89e1c49d2c GL: "intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment". 7 years ago
Vladimír Vondruš f9c6deae63 GL: new "intel-windows-half-baked-dsa-texture-bind" workaround. 7 years ago
Vladimír Vondruš 580a3c5553 GL: new "intel-windows-broken-dsa-for-cubemaps" workaround. 7 years ago
Vladimír Vondruš ece6eef5a4 GL: new "intel-windows-buggy-dsa-bufferdata-for-index-buffers" workaround. 7 years ago
Vladimír Vondruš c8a872ef68 GL: minor cleanup. 7 years ago
Vladimír Vondruš 572b64bb5c GL: drop support for EXT_direct_state_access. 7 years ago
Vladimír Vondruš 21b2cac953 GL: make use of ARB_DSA in Mesh internals. 7 years ago
Vladimír Vondruš 796bdb6731 GL: new pseudo-extension MAGNUM_shader_vertex_id. 7 years ago
Vladimír Vondruš 3d08c641d8 GL: yet another workaround for SwiftShader, now with XFB buffer bindings. 7 years ago
Vladimír Vondruš 24210a00f9 GL: disable ANGLE_instanced_arrays and OES_texture_3D on ES2 SwiftShader. 7 years ago
Vladimír Vondruš f5e9ba7e8a GL: wait, there's not just three ES instanced extensions, there's FIVE. 7 years ago
Vladimír Vondruš 1ae982020d GL: detect ANGLE using the renderer string on non-WebGL platforms. 7 years ago
Vladimír Vondruš b76d1226e0 GL: detect SwiftShader. 7 years ago
Vladimír Vondruš 537177ca26 DebugTools: added screenshot(). 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš f9f3df69de Get rid of std::unique_ptr. 7 years ago
Vladimír Vondruš 3bceb0b276 GL: clean up the includes. 7 years ago
Vladimír Vondruš 87e842934b GL: new nv-egl-incorrect-gl11-function-pointers workaround. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš b4c49081c9 GL: make PixelStorage image height and Z skip work properly on ES3. 8 years ago
Vladimír Vondruš dd343fe35b GL: make it possible to bind a scratch VAO for external GL code. 8 years ago
Vladimír Vondruš 641589ed7e GL: implemented ARB_sample_shading. 8 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 3b2c4ca5e5 Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
Vladimír Vondruš c0affdae3b GL: properly initialize XFB binding in the state tracker. 8 years ago
Vladimír Vondruš 90c54a489b GL: don't create (and leak) VAOs when VAOs are disabled. 8 years ago
Vladimír Vondruš 6465fa14c9 GL: fix undefined behavior and potential leaks in Mesh. 8 years ago
Vladimír Vondruš 9be24a241e GL: make it possible for a Mesh to own the vertex/index buffers. 8 years ago
Vladimír Vondruš 680144f1c5 GL: get rid of std::vector in Mesh header. 8 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 6d41597d1d Split the OpenGL layer out, pt 9: generic pixel formats. 8 years ago
Vladimír Vondruš ddbf220c30 Split the OpenGL layer out, pt 8: move out GL-specific PixelStorage parts. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago