This is going to get called from fillGlyphCache() that takes a string,
and thus should be better than one virtual call per character. The
single-character variant still stays, as it's a nice convenience API.
Eventually glyphSize() will get a similar treatment as well.
Replaces the previous, grossly inefficient AbstractLayouter which was
performing one virtual call per glyph (!). It's now also reusable,
meaning it doesn't need to be allocated anew for every new shaped text,
and it no longer requires each and every font plugin to implement the
same redundant glyph data fetching from the glyph cache, scaling etc. --
all that is meant to be done by the users of AbstractShaper, i.e.
Renderer. The independency on a glyph cache theorerically also means it
can be used for a completely different, non-texture-based way to render
text (such as direct path drawing directly on the GPU), although I won't
be exploring that path now.
It also exposes an interface for specifying script, language,
direction and typographic features. Such interface will be currently
only implemented in HarfBuzz, but that's the intent -- to provide a
flexible enough interface to support all possible use cases that a font
or a font plugin may support, instead of exposing a least common
denominator and then having no easy way to shape a text in a non-Latin
script or use a fancy OpenType feature the chosen font has.
The old public interface is preserved for backwards compatibility,
marked as deprecated, however the virtual APIs are not, as supporting
that would be too nasty. I don't think any user code ever implemented a
font plugin so this should be okay.
To ensure smooth transition with no regressions, the Renderer class and
MagnumFont tests still use the old API in this commit, and their test
pass the same way as they did before (except for two removed MagnumFont
test cases which tested errors that are now an assertion in the
deprecated layout() API and thus cannot be tested from the plugin
anymore). Porting them away from the deprecated API will be done in
separate commits.
It won't contain just font metrics anymore. Also don't require the
struct to be zero-initialized if opening fails -- simply allow the
plugins to return garbage in that case and save the values only if
opening actually succeeded.
Strictly speaking this isn't an ABI change as the return value isn't
part of the function signature and the struct is still the same, so the
plugin interface version isn't bumped for this change.
All std::string arguments are now a StringView, what returned a
std::pair is now a Pair. STL compatibility headers are included on
deprecated builds to ease porting, as usual.
The only *really* breaking changes are in the internals, where an
ArrayView<const char32_t> is used instead of std::u32string, which is in
line with the change done in Utility::Unicode::utf32(); and a Triple is
returned instead of a std::tuple. Behaviorally nothing changed except
that fillGlyphCache() now asserts if the input string contains invalid
UTF-8 (which is also in line with the cahnge done in Utility::Unicode).
So people new to the plugin stuff can quickly get to usage introduction
and code snippets. The plugins alone don't list anything like that and
it may be *very* confusing otherwise.
Similar to the change done in Corrade, see the commit for details:
878624ac36
Wow, this is probably the most backwards-compatibility code I've ever
written. Can't wait until I can drop all that.
Basically mirroring the API of Trade::AbstractImporter, as that proved
to be useful. The old crazy openSingleData() and openData(horribleStuff)
are deprecated and will be removed in a future release.
No backwards compatibility is provided for font plugins, these need to
be adapted.
Allows the Font and FontConverter plugins be built without TARGET_GL
enabled. That was the last piece missing for making the magnum-plugins
repo completely GL-free.
The current testing workflow had quite a few major flaws and it was no
longer possible after the move of Any* plugins to core. Among the flaws
is:
* Every plugin was basically built twice, once as the real plugin and
once as a static testing library. Most of the build shared common
object files, but nevertheless it inflated build times and made the
buildsystem extremely complex.
* Because the actual plugin binary was never actually loaded during the
test, it couldn't spot problems like:
- undefined references
- errors in metadata files
- mismatched plugin interface/version, missing entry points
- broken static plugin import files
* Tests that made use of independent plugins (such as TgaImageConverter
test using TgaImporter to verify the output) had a hardcoded
dependency on such plugins, making a minimal setup very hard.
* Dynamic loading of plugins from the Any* proxies was always directed
to the install location on the filesystem with no possibility to
load these directly from the build tree. That caused random ABI
mismatch crashes, or, on the other hand, if no plugins were
installed, particular portions of the codebase weren't tested at all.
Now the workflow is the following:
* Every plugin is built exactly once, either as dynamic or as static.
* The test always loads it via the plugin manager. If it's dynamic,
it's loaded straight from the build directory; if it's static, it
gets linked to the test executable directly.
* Plugins used indirectly are always served from the build directory
(if enabled) to ensure reproducibility and independence on what's
installed on the filesystem. Missing presence of these plugins causes
particular tests to be simply skipped.
* Plugins that have extensive tests for internal functionality that's
not exposed through the plugin interface are still built in two
parts, but the internal tests are simply consuming the OBJECT files
directly instead of linking to a static library.
Proofread everything, make the packages the first choice (and manual
build only as a backup catch-all solution), don't force the users to
CMake but provide useful snippets to show how to use the libs from
CMake.
As with Corrade, this is not exactly backwards compatible, but for
common use case without OBJECT libraries this should not be a problem.
In any case, recreate the build dir and update your copy of all
Find*.cmake modules to avoid weird things happening.
User-facing changes:
* Documentation of all Find*.cmake modules converted to
reStructuredText to follow official CMake guidelines.
* The newfangled way to use the libraries is to link to Magnum::Shaders
instead of adding ${MAGNUM_SHADERS_INCLUDE_DIRS} to include path and
linking to ${MAGNUM_SHADERS_LIBRARIES}.
* The old ${MAGNUM_*_LIBRARIES} are deprecated and now just expand to
Magnum::* target. Use the target directly. These are also enabled
only when building with MAGNUM_BUILD_DEPRECATED.
* The old ${MAGNUM_*_INCLUDE_DIRS} are removed as the Magnum::* targets
cover these too.
Internal changes:
* Global state such as include_directories() was replaced with
target-specific settings.
`char*` is now the default type for byte arrays. Results in shorter
code, less annoyances and more convenient testing. As is the case with
Corrade, I'm not doing any compatibility/deprecation layer, as most of
these functions is not widely used anyway.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Got finally pissed with the requirement of setting AbstractFont::_size
manually and took this as opportunity to rework the internal plugin API
in a better way. Bumped the interface version, as this is binary
incompatible. MagnumFont doesn't support lineHeight yet.
The fonts is simply a file with character and glyph parameters
along with glyph cache image. There is also MagnumFontConverter, which
allows to create the font from any currently opened font.
Added tests for both, they both need active GL context due to GlyphCache
instance. MagnumFont doesn't have test for creating glyph cache yet.