I.e., with the intention to be implemented in the best way possible,
without relying on some 3rd party library with murky corner cases and
questionable tradeoffs.
While branching on a compiler is rather common, checking a particular
compiler version should be needed only rarely. Thus minimize use of such
macros to make them easier to grep for.
I realized those are too annoying when writing a glTF exporter which
contains a lot of switches over enums. And as further shown by the diff,
those were only inflicting additional pain in *all* switch statements,
nothing else, no other added value. And everywhere else the helpers are
the designated way to deal with those, so there's no point in having an
explicit enum value denoting start of a "custom range".
It wasn't even any convenient to have it in the enum, as the extra
effort needed for casting actually made it *exactly* the same length as
if I'd just use a separately-defined constant.
Like, it's a *debug printer*, why an inline call would matter in there.
Or maybe it's that the debug printer was done way earlier than the
helpers? ... and then copied, without a brain attached to my head, from
MeshData to the new SceneData?
Until now, these were only transitively tested in concrete plugin
implementations, meaning that if the base implementation would have an
error (such as accessing a null optional), it would only get discovered
when building a plugin, worst case a plugin in a completely different
repo.
Consistently with changes done to Utility::Path, this enforces proper
error handling on user side. Originally I didn't want to do this and
instead wanted to have a special Array instance devoted for an error
state, but that still would allow the error state be errorneously
treated as a successful but empty array.
It's more useful if the Error class is directly referenced than saying
just "error output" -- so people can grab it, redirect it, etc. Also
drop the useless "does what it is expected to do on success" sentences
that add no value whatsoever.
As the CI only uses Linux to test non-deprecated builds, this was
unfortunately not caught -- there std::string is forward-declared in
<iosfwd>, which is included by Debug.h, which is transitively included
by Pointer. On MSVC however a full <string> has to be included always.
Co-authored-by: EhWhoAmI <zyunlam@gmail.com>
Because the uncolored overly verbose output was ridicilously ugly and
hard to navigate for larger scenes. Like with TestSuite executables,
there's a --color option that defaults to automatic coloring based on
whether printing to a TTY and can be both explicitly enabled and
disabled.
Again not publicly documented because I don't like the naming and I
don't have the full behavior and interactions figured out yet -- i.e.,
an array of VertexFormats would be printed with Debug::packed as a long
string of characters without any whitespace. Not good, thus this
feature probably needs to be split in two, with this being named
"compact" or something else.
It limits the support for CMake 3.12+, but it's much less verbose and I
don't expect people to use ancient CMake versions with IDEs like Xcode
or VS anyway, so this should be fine.
Except for file callbacks, for these I have another change planned for
zero-copy import and it would be unwise to break stuff twice, providing
two sets of backwards compatibility wrappers. The image / scene
converter plugins went through a similar change earlier already and the
shader converters were made sane since the very beginning. OTOH audio
importers and text stuff are scheduled for merging with Trade or a
larger rework anyway, so I didn't see any point in updating those.
It's mostly a trivial change, except that returned String instances are
now also checked for non-default deleters same as Arrays because yes,
wow such flexibility compared to STL strings. Same was done for
ShaderTools::AbstractConverter already anyway, so nothing unheard-of
either.
The importer plugin interface version is bumped as this likely breaks
ABI in a nasty way that would lead to crashes.
I wanted to avoid including extra stuff with the Manager.hpp split, but
this would make it even worse than having Array and String included
unconditionally. Fortunately it's enough to simply not even have the
declaration.
This would fail to build when Corrade is built w/o deprecated APIs but
Magnum is with. Rare case, but I just hit it while testing, so I guess
it's valid.
For file opening there's no longer an unatomic pair of exists() +
read(), but since Path::read() now returns an Optional, it means we can
reliably distinguish between empty files and failures.
While at it, also added TODOs for removal of the StringStl.h header
that's needed in various places for compatibility with APIs still using
STL strings.
It's dangerous, as in case of failure it will attempt to print them as
strings. Plus now with latest de-std-string-ification of TestSuite it
causes the compilation to fail due to an ambigupus overload.
This should eventually be catched and disallowed directly by the Tester
class.