16 Commits (9b4d394a1408bb5e543940cffc18b68baba0bdf9)

Author SHA1 Message Date
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 4435877cf1 Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Vladimír Vondruš 7060a83ca9 GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš cedc0d6eeb Prefer CORRADE_TARGET_* instead of __GNUC__, __clang__ and _MSVC_VER. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 5 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 5 years ago
Vladimír Vondruš 042f28a90e GL: hook up EXT_texture_sRGB_RG8 for desktop GL as well. 5 years ago
Vladimír Vondruš 93fa1b9f94 GL: EXT_texture_norm16 is not on WebGL 1 anymore. 6 years ago
Vladimír Vondruš 08893165f2 GL: TextureFormat::SR[G]8 aren't supposed to be available on ES2. 6 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 6 years ago
Vladimír Vondruš 083ecf72b8 GL: implement EXT_texture_norm16 ES and WebGL extension. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 98232f383a Reduce string duplication in enum debug output operators. 7 years ago
Vladimír Vondruš 3f9c541753 GL: add ES-only TextureFormat::BGRA[8]. 7 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago