19 Commits (9b4d394a1408bb5e543940cffc18b68baba0bdf9)

Author SHA1 Message Date
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 744353b6cd Port away from deprecated Shaders functionality. 4 years ago
Vladimír Vondruš 966b94873e Shaders: add a benchmarking TODO. 4 years ago
Vladimír Vondruš 7ccd58aa6f Test: adapt to Tester::setTestCase*() taking Containers::StringView now. 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš e560cec232 Shaders: add MeshVisualizer TBN to the benchmarks. 4 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš a305a1ed85 Shaders: benchmarks Phong UBOs with ARB_buffer_storage as well. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš bda01bb3a5 Shaders: benchmark Phong with 64 lights but just 5 used. 5 years ago
Vladimír Vondruš d845793b8f Shaders: benchmark texture array variants. 5 years ago
Vladimír Vondruš 8077681388 Shaders: supply Vector material information in a separate UBO as well. 5 years ago
Vladimír Vondruš a2f8a920da Shaders: supply Flat material information in a separate UBO as well. 5 years ago
Vladimír Vondruš 5997d446a9 Shaders: add multidraw benchmark variants. 5 years ago
Vladimír Vondruš 79d70f1e3a Shaders: add UBO variants to the benchmark. 5 years ago
Vladimír Vondruš 73ba2b9d64 Shaders: benchmark all shader variants. 5 years ago