And update docs in Matrix[34]::rotation() and related functions to note
this. This is a breaking change that may cause existing code to start
asserting.
It was originally done using the Deg() / Rad() constructors in order to
be compatible with GCC 4.6, but fortunately those days are long gone.
Co-authored-by: Squareys <squareys@googlemail.com>
The old one is deprecated, and will be removed in a future release.
Unfortunately, to avoid deprecation warnings, all use of NoInit in the
Math library temporarily have to be Magnum::NoInit This will be cleaned
up when the deprecated alias is removed.
It's a straight copy of the code for quaternions -- it could probably be
simplified a bit, but I don't have the necessary brain cells at the
moment. I tried the following but failed:
retun Complex::rotation(acos(cosAngle)*t)*normalizedA;
If the values are renormalized after every step, it shouldn't happen
that the value is denormalized even after calling `normalized()`.
The test fails for DualQuaternion with large values, as expected. Will
be fixed in the next commit.
The expectation is that the values are considered normalized only if the
difference is small enough. This should have been tested since the
beginning, but instead this was waved away with a dumb test case testing
obviously denormalized value and obviously normalized value.
The test fails for DualQuaternion with large translation values (as
expected). Will be fixed in following commits.
I don't know why, but marking the output of copy constructor of any
subclass or output of conversion operator of any class as constexpr
causes MSVC to complain about non-constant expression.
Probably just another bug.
Useful for squeezing out last bits of performance, e.g. in this case:
Vector3 a;
a[0] = something++;
a[1] = something++;
a[2] = something++;
In the code all elements are first zeroed out and then overwritten
later, thus it might be good to avoid the zero-initialization:
Vector3 a{Math::NoInit};
a[0] = something++;
a[1] = something++;
a[2] = something++;
This will of course be more useful in far larger data types and arrays
of these.
Previously only matrices allowed to be created either as an identity or
zero-initialized. Now all Math classes support that, including (dual)
complex numbers and quaternions.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
It is often annoying to write e.g. this, especially in generic code:
T dot = Math::Vector<size, T>::dot(a, b);
When this is more than enough and the compiler can infer the rest from
the context:
T dot = Math::dot(a, b);
There are more downsides and confusing cases (you can call
Math::Vector<3, T>::dot(), Math::Vector3<T>::dot() and Color3::dot() and
it is still the same function), so I made these as free functions in
Math namespace. You can now also abuse ADL for the calls, but I would
advise against that for better readability:
T d = dot(a, b); // dot?! what on earth is dot? and what is a?
The only downside found when porting is that you need to specify the
type somehow when having both parameters as initializer lists:
T d = dot({2.0f, -1.5f}, {1.0f, 2.5f}); // error
T d = dot(Complex{2.0f, -1.5f}, {1.0f, 2.5f}); // okay
But that's probably reasonable (and it's also highly corner case,
the functions were used this way only in tests).
The original static member functions are of course still present, but
marked as deprecated and will be removed at some point in future.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)