68 Commits (a1bca4d8f4c10d5d9f9209c1138c2fbc825ca6a7)

Author SHA1 Message Date
Vladimír Vondruš a1bca4d8f4 Platform: minor cleanup, doc++, make cursor LUTs file-local. 7 years ago
Marco Melorio 40bfa7ae91 Plaftorm: Add cursor management support 7 years ago
Vladimír Vondruš 305454453d Platform: fix GLFW context creation on GL-less builds. 7 years ago
Vladimír Vondruš a61e258d88 Platform: fix {Sdl2,Glfw}Application startup on GL-less builds. 7 years ago
Vladimír Vondruš 89d4a754d5 Platform: add MouseMoveEvent::relativePosition() to Glfw and Emscripten. 7 years ago
Vladimír Vondruš ad22f463fb Platform: add {Sdl2,Glfw,Emscripten}Application::setWindowTitle(). 7 years ago
Vladimír Vondruš df6582d948 Platform: ask for debug context if --magnum-gpu-validation is enabled. 7 years ago
Vladimír Vondruš 50902e72d7 Platform: check for non-null GL_VENDOR before comparing it. 7 years ago
Vladimír Vondruš f383959fb0 Platform: fix SDL2/GLFW viewportEvent() on Retina-aware {i,mac}OS apps. 7 years ago
Guillaume Jacquemin b4dac78ef3 Platform: improve {Glfw,Sdl2}Application. 7 years ago
Guillaume Jacquemin f4b6130ab0 Platform: improve {Glfw,Sdl2}Application::exit(). 7 years ago
Vladimír Vondruš 64bc7f9c8e Math: moved configuration value parsers to a dedicated header. 7 years ago
Vladimír Vondruš 930a323c05 GL: removed deprecated aliases to GL functionality in the root namespace. 7 years ago
Vladimír Vondruš b168433c4e Platform: minor cleanup. 7 years ago
Vladimír Vondruš 2253987531 Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
Vladimír Vondruš d98efb241d Platform: deduplicate DPI handling code. 7 years ago
Vladimír Vondruš 053f406b7d Platform: make SDL2 and GLFW apps buildable without TARGET_GL again. 7 years ago
Thibault Jochem 28e300da02 zero-initialize utf8 buffer. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 3ca13dbc1b Platform: implement {Glfw,Sdl2}Application::exitEvent(). 7 years ago
Vladimír Vondruš 877557fff0 Platform: minor event cleanup in GlfwApplication. 7 years ago
Vladimír Vondruš 1e0d3d3727 Platform: proper feature parity for GlfwApplication::ViewportEvent. 7 years ago
Vladimír Vondruš 8f55880b6b Platform: remove deprecated wheel-reported-as-button events. 8 years ago
Vladimír Vondruš c579060922 Platform: ability to override GL forward compatibility in SDL and GLFW. 8 years ago
Vladimír Vondruš e1e4dbd4c4 Platform: properly fall back to physical DPI scaling. 8 years ago
Vladimír Vondruš 5319e6bb1c Platform: properly initialize a value. 8 years ago
Vladimír Vondruš 674a740da5 Renamed various sRGB-related GL APIs for consistency with naming in Math. 8 years ago
Vladimír Vondruš dba35bac7a Platform: initial HiDPI support in GlfwApplication. 8 years ago
Vladimír Vondruš d21c05f6f3 Platform: disallow calling framebufferSize() / windowSize() w/o a window. 8 years ago
Squareys f832c8df51 Platform: gracefully fail GlfwApplication::exec() if no window was opened 8 years ago
Vladimír Vondruš 47ade4ef53 Platform: make it possible to get scroll position in Glfw and Sdl2App. 8 years ago
Vladimír Vondruš ed0a719da2 Platform: pass a class to viewportEvent(). 8 years ago
Vladimír Vondruš 25d0bb8768 Platform: {Android,Glfw}Application: consistent windowSize() with SDL. 8 years ago
Vladimír Vondruš 24b91e40c2 Platform: ability to specify color/depth/stencil buffer sizes. 8 years ago
Vladimír Vondruš b48b0c1296 Platform: properly redraw GlfwApplication restored from minimize. 8 years ago
Vladimír Vondruš 1b5e6812fb Platform: setup GlfwApplication callbacks in a central place. 8 years ago
Vladimír Vondruš 80e682d046 Platform: implemented GlfwApplication::MouseMoveEvent::buttons(). 8 years ago
Vladimír Vondruš 84ab1d7dad Platform: lazy-load modifiers in GlfwApplication mouse move/scroll event. 8 years ago
Vladimír Vondruš 0e2b251e39 Platform: GLFW doesn't allow to create GL 3.1 core contexts. 8 years ago
Vladimír Vondruš f30ca8929e Platform: prefer core GL contexts in GlfwApplication as well. 8 years ago
Vladimír Vondruš 3e025f6d5b Platform: no need to store a global window instance pointer. 8 years ago
Vladimír Vondruš 606811735c Platform: minor cleanup. 8 years ago
Vladimír Vondruš d5a0516f8a Split the OpenGL layer out, pt 29: SDL2 and GLFW apps w/o GL. 8 years ago
Vladimír Vondruš 675c49e79e Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
Vladimír Vondruš 298e7c20a7 Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš eeba2ac848 Platform: proper NoCreate constructors for windowed classes. 9 years ago
Vladimír Vondruš 4955e1e320 Platform: text input in GlfwApplication. 9 years ago
Vladimír Vondruš 11d664efef Platform: provide position in GlfwApplication::MouseEvent. 9 years ago