They are passed in a std::unique_ptr<AbstractLayouter> and with the
non-virtual destructor their destructors weren't called. Found by
AddressSanitizer.
`char*` is now the default type for byte arrays. Results in shorter
code, less annoyances and more convenient testing. As is the case with
Corrade, I'm not doing any compatibility/deprecation layer, as most of
these functions is not widely used anyway.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Encourages vectorization and generic usage even more. Some functions
were rewritten to make use of the new features, resulting in shorter and
more readable code. This also fixes the annoying naming collision with
WINAPI Rectangle() function.
The old Rectangle is now subclass of Range2D, is marked as deprecated
and will be removed in future release.
The virtual method is moved to doRenderGlyph(), for plugin implementers
it means that the function only needs to be renamed (and moved to private
section) and plugin version interface needs to be updated.
The common layouting code allows to remove many redundant code from
Renderer and also ability to test cursor position/bounding rectangle
updated properly. Rectangle updating now treats rectangle with zero size
as invalid and replaces it with glyph quad instead of merging the two. It
means that the returned rectangle now wraps the text more tightly and
does not always contain origin.
Got finally pissed with the requirement of setting AbstractFont::_size
manually and took this as opportunity to rework the internal plugin API
in a better way. Bumped the interface version, as this is binary
incompatible. MagnumFont doesn't support lineHeight yet.
No redundant naming. Text::Renderer2D and Text::Renderer3D is typedef'd
to old name, the typedefs are deprecated and will be removed in some
future release.
In 1.8.5 it is now possible to reference directly to enum member.
Hooray! Also added explicit @ref here and there, fixing some referencing
bugs along the way.
MinGW (or Windows at general?!) somehow doesn't expect four-byte
characters in a string and this class fails miserably when freeing
memory. Replaced with std::vector<char32_t>, it's horrendously ugly
solution, but I hope this will be resolved soon with newer MinGW GCC
(4.7.2 fails).
The testing is now slightly more sloppy due to inability to not pass any
Font or GlyphCache object. But it is actually better from user point of
view, as it is now impossible to do that by accident.
The parameter unnecessarily complicates the implementation, as it needs
to be reimplemented in _every_ plugin (and all current plugins have bug
in it).
Implementation is moved into `do*()` private virtual functions, public
interface is doing additional sanity checks around them. Opening files
is by default done in base implementation, which loads the files into
memory and then calls function for opening raw data.
Added interface for opening multi-file fonts from raw data, default
implementation just calls single-file implementation.
Function for creating glyph cache converts the text from UTF-8 to UTF-32
and then calls the implementation, removing the burden from
reimplementing this in each plugin.
Added unit test for file and single data opening, bumped plugin version
to 0.2.
Font and text layouting is now abstracted out from its implementation.
Font class is renamed to FreeTypeFont and all the work can be done
through AbstractFont and AbstractLayouter interface.