6362 Commits (b02cab2f32a7981fa96bfffbcf9154ceb2dae059)

Author SHA1 Message Date
Vladimír Vondruš b02cab2f32 Don't use the deprecated DefaultInit Array constructors. 11 months ago
Vladimír Vondruš 565cc7bdab DebugTools: can do the string joining better, actually. 11 months ago
Vladimír Vondruš d4387a315c DebugTools: doc++ 11 months ago
Vladimír Vondruš 380d7d7e6b DebugTools: no need to use STL streams here anymore. 11 months ago
Vladimír Vondruš c877983893 Platform: add clipboard handling to Sdl2 and GlfwApplication. 11 months ago
Vladimír Vondruš 990e2a4386 Platform: random comment whitespace fixes. 11 months ago
Vladimír Vondruš 489ce15fb8 Platform: warning suppression in deprecated code using deprecated code. 11 months ago
Vladimír Vondruš 7558bc71ba Platform: add focusEvent() and blurEvent() to Application implementations. 11 months ago
Vladimír Vondruš be8dbe7a5c Audio: test that Context is nothrow movable as well. 11 months ago
Vladimír Vondruš e149093007 Audio: make Buffer and Source nothrow movable. 11 months ago
Vladimír Vondruš be6926d781 Suppress another stupid warning happening with -std=c++17 and up. 11 months ago
Vladimír Vondruš da40122233 Containers: suppress literal operator warnings on GCC 15 with -std=c++23. 11 months ago
Vladimír Vondruš 435953ec5a Text: use char type for pixels if it's filled with char literals. 12 months ago
Vladimír Vondruš f4b574b68e Primitives: doc++ 12 months ago
Vladimír Vondruš 0f7598220d Primitives: support texture coordinates and tangents in cubeSolid(). 12 months ago
Vladimír Vondruš 3bff741b41 Primitives: actually test all asserts and make them less useless. 12 months ago
Vladimír Vondruš b6a269c4f2 CMake: consistently use *_PRIVATE_HEADERS as a variable name. 12 months ago
Vladimír Vondruš 856d9c835b Doc++ 12 months ago
Vladimír Vondruš 70b0d76fcb Platform: add {Sdl2,Glfw}Application::isKeyPressed(). 1 year ago
Vladimír Vondruš f365febb2b Text,TextureTools: doc++ 1 year ago
Vladimír Vondruš 1813333277 Math: doc++ 1 year ago
Vladimír Vondruš a8ced617cd Math: go back to the old Color literal implementation on MSVC 2019. 1 year ago
Vladimír Vondruš 68378866b2 Math: repro case for a MSVC 2019 crash with the new literals. 1 year ago
Vladimír Vondruš 80b6c5d859 Math: add half-float color literals. 1 year ago
Vladimír Vondruš 33ee4c5e8a Math: doc++ 1 year ago
Vladimír Vondruš 602ed1687d Fix color literal bugs discovered by the new implementation. 1 year ago
Vladimír Vondruš 7a895e8e11 Math: reimplement color literals using variadic templates. 1 year ago
Vladimír Vondruš 6a54b9ea9c Math: test code for the upcoming new color literal implementation. 1 year ago
Vladimír Vondruš e068d32ba2 Math: there's no reason to call the color literals like this. 1 year ago
Vladimír Vondruš 4b0f863c4e Math: verify that Vector (non-)equality and isZero() works with Half. 1 year ago
Vladimír Vondruš c9dae468c6 Math: use more of known typedefs in a test. 1 year ago
Vladimír Vondruš f3fbc8b3ca Math: make Vector::isZero() equivalent to comparison to a zero vector. 1 year ago
Vladimír Vondruš 2c6190bfb8 GL: document a better way to turn off Intel GPU frequency scaling. 1 year ago
Vladimír Vondruš bc3cb8a873 Text: add a DistanceFieldGlyphCache*GL::radius() getter. 1 year ago
Vladimír Vondruš 37902520e3 Text: doc++ 1 year ago
Vladimír Vondruš c848b65768 Text,TextureTools: more SwiftShader XFAILs. 1 year ago
Vladimír Vondruš 8399b908d5 Text: new DistanceFieldGlyphCacheArrayGL class. 1 year ago
Vladimír Vondruš 3cd8b9021b TextureTools: DistanceFieldGL overload taking texture array as output. 1 year ago
Vladimír Vondruš bb5c161123 Text: add comments in DistanceFieldGlyphCacheGL re temporary GL objects. 1 year ago
Vladimír Vondruš 989dbdffd9 Text: verify edge clamp being correctly set in DistanceFieldGlyphCacheGL. 1 year ago
Vladimír Vondruš ed1745ab78 Text: the DistanceFieldGlyphCacheGL input is always single-channel now. 1 year ago
Vladimír Vondruš deb98b1fd7 Text: actually make use of the test instance parameters. 1 year ago
Vladimír Vondruš 3045f2d7f6 Text: don't reuse the same pixel values in this test either. 1 year ago
Vladimír Vondruš ef17266906 Text: query the actual format in GlyphCacheGL::processedImage(). 1 year ago
Vladimír Vondruš 0aee66fc33 Text: simplify a calculation. 1 year ago
Vladimír Vondruš 8fa0440be0 Text: less noisy way to hide an unused argument. 1 year ago
Vladimír Vondruš 665f226025 TextureTools: don't query distance field input size if it was passed. 1 year ago
Vladimír Vondruš 23eca4d8d0 TextureTools: can just use texture storage on non-ES2 test code paths. 1 year ago
Vladimír Vondruš 6769505b87 TextureTools: benchmark DistanceFieldGL with different output formats. 1 year ago
Vladimír Vondruš 982d3b58e8 Text: don't allocate excessively large caches in tests for no reason. 1 year ago