Instead of defining the same types and vaguely risking little
differences. Typedefs that don't exist in Magnum.h (such as integer
quaternions) and typedefs that differ from Magnum.h (such as
using Vector<4, T> instead of Vector4<T>) stay as typedefs, to make it
clear what *deliberately* differs and what not.
Typedefs that didn't conflict with the template types in Math (such as
Vector3us) are removed entirely, as the typedef from Magnum.h can be
used directly in that case, without any `using`.
I did this back in 2010 because it "felt like the right thing to do",
given that all of Magnum depended on Math and not vice versa. But,
strictly speaking, Math already uses typedefs from Magnum/Types.h so why
it couldn't also bring in the Corrade namespace, and the
Debug/Warning/Error names too. Having to type out Corrade:: in all these
was really just a waste of time, weird inconsistency in docs and an
extra roadblock for whoever might want to contribute anything there.
That one is reportedly using the more stable implementation, so just use
it. The code is then also easier to follow. Also added a matrix
decomposition test case and referencing it from the docs, in case
someone would need it again.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
This class now stores the tree in flat array, making it easier for user
to query the contents, but the internals are much more complicated. This
solution already reduces allocation count by count of nodes in the tree,
future work might remove the per-shape allocation altogether by using
large typeless array and placement-new etc.
Now we can use CORRADE_COMPARE() almost exclusively for comparing
Vector, Matrix instances and all containers from STL. Tests running time
for all 31 tests is now around 0.1 sec instead of two seconds like
before.
Disabled compilation of all benchmarks, because TestSuite cannot handle
them yet.
PKGBUILD from AUR now can shamelessly use check() function without
unnecessary dependencies.
It was overengineered and unnecessarily complicated. Now the camera is
specified only in Scene::draw(), which eliminates all the needs for
recalculating absolute object transformations on each camera
transformation change. Absolute object transformation is now computed
relative to root object or relative to camera object passed as
parameter. Because of that it is now also possible to draw the scene
using multiple cameras at once.