With HiDPI support it's no longer just about window size changing -- if
the framebuffer size is different than window size, on resize both are
changed to new (different) values. Other than that, for example, when
moving a window from one display to another with a different DPI,
all three of window size, framebuffer size and DPI scaling can change as
well. This should be all reflected in the event.
This change is done in all Application classes, but the full
implementation is only in the SDL2 implementation at the moment, as the
others don't have full HiDPI support implemented yet. The old
viewportEvent(const Vector2i&) is deprecated and for backwards
compatibility called with either framebufferSize() or windowSize()
(depending on level of HiDPI support) from the new event. Overriding the
old one will still work as expected (in case you build with
MAGNUM_BUILD_DEPRECATED enabled and use the `override` keyword -- which
you should); overriding the new one will cause the compat implementation
to not be called anymore.
In order to make it possible to preserve backwards compatibility, the
viewportEvent() is no longer pure virtual in Screen. That's also
consistent with all Application implementations.
The original implementation had a few problems:
- If a file callback was set, openFile() was unconditionally calling
right into doOpenData(), making it impossible for the importer to
know the original path for correctly supplying paths to additional
files. Now, if the importer supports Feature::FileCallback,
doOpenFile() is always called. It's also possible for the importer to
save the path and then just delegate to the base doOpenFile()
implementation -- it will handle the file callbacks correctly too.
- If the importer supported neither FileCallback nor OpenData and
callbacks were set, the original doOpenFile() implementation was
called without any warning or anything, doing silently a bad thing.
Now in this case setFileCallbacks() asserts -- programmer has to
check for feature support first.
- It was not possible for the file callback to indicate file opening
failure -- in general, empty files are valid, so a nullptr ArrayView
is also a valid file. Now the callback return an Optional instead.
Doesn't make any backwards-incompatible change -- plugins can still
export the transformation as matrix and users can still access the
combined one even if separate transformations are used. Yay!
Much easier to write (and explain!) than Shaders::VertexColor2D::Color{
Shaders::VertexColor2D::Color::Components::Three}. Ugh. Why again it
took me *years* to realize?
The Platform::*Application::Configuration class was split into
Configuration and GLConfiguration, the latter containing only
GL-specific configuration. Moreover, createContext() and
tryCreateContext() were renamed to create() / tryCreate().
There's now a constructor and a create() / tryCreate() overload taking
GLConfiguration and this will be later extended with VkConfiguration,
for example. GL-specific getters/setters from Configuration are now
marked as deprecated and merged into GLConfiguration during context
creation.
Everything has still hard dependency on GL, that will be done in the
next commits.
The MAGNUM_ASSERT_VERSION_SUPPORTED(),
MAGNUM_ASSERT_EXTENSION_SUPPORTED(), MAGNUM_VERIFY_NO_ERROR() macros are
now MAGNUM_ASSERT_GL_VERSION_SUPPORTED(),
MAGNUM_ASSERT_GL_EXTENSION_SUPPORTED() and MAGNUM_VERIFY_NO_GL_ERROR().
Backwards-compatible aliases are in the original headers, as usual.
This is quite big, so:
* There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat
enums, which contain generic API-independent formats. In particular,
PixelFormat replaces GL::PixelFormat and GL::PixelType with a single
value.
* There's GL::pixelFormat(), GL::pixelType(),
GL::compressedPixelFormat() to convert the generic enums to
GL-specific. The mapping is only in one direction, done with a lookup
table (generic enums are indices to that table).
* GL classes taking the formats directly (such as GL::BufferImage) have
overloads that take both the GL-specific and generic format.
* The generic Image, CompressedImage, ImageView, CompressedImageView,
and Trade::ImageData classes now accept the generic formats
first-class. However, it's also possible to store an
implementation-specific value to cover cases where a generic format
enum doesn't have support for a particular format. This is done by
wrapping the value using pixelFormatWrap() or
compressedPixelFormatWrap(). Particular GPU APIs then assume it's
their implementation-specific value and extract the value back using
pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an
isPixelFormatImplementationSpecific() and
isCompressedPixelFormatImplementationSpecific() that distinguishes
these values.
* Many operations need pixel size and in order to have it even for
implementation-specific formats, a corresponding pixelSize()
overload is found via ADL on construction and the calculated size
stored along the format. Previously the pixel size was only
calculated on demand, but that's not possible now. In case such
overload is not available, it's possible to pass pixel size manually
as well.
* In order to support the GL format+type pair, Image, ImageView and
Trade::ImageData, there's now an additional untyped formatExtra()
field that holds the second value.
* The CompressedPixelStorage class is now unconditionally available on
all targets, including OpenGL ES and WebGL. However, on OpenGL ES the
GL APIs expect that it's all at default values.
I attempted to preserve backwards compatibility as much as possible:
* The PixelFormat and CompressedPixelFormat enum now contains generic
API-independent values. The GL-specific formats are present there,
but marked as deprecated. Use either the generic values or
GL::PixelFormat (togehter with GL::PixelType) and
GL::CompressedPixelFormat instead. There's a lot of ugliness caused
by this, but seems to work well.
* *Image::type() functions are deprecated as they were too
GL-specific. Use formatExtra() and cast it to GL::PixelType instead.
* Image constructors take templated format or format+extra arguments,
so passing GL-specific values to them should still work.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.