1727 Commits (b5b2a8eec8e0048e7a5b9bf4e157ffb68a08e233)

Author SHA1 Message Date
Vladimír Vondruš ed640c06e5 doc: updated changelog. 6 years ago
Vladimír Vondruš ef9963f8d1 package/ci: migrate macOS builds to CircleCI as well. 6 years ago
Vladimír Vondruš 807a7e939c ObjImporter: compile with exceptions enabled on Emscripten. 6 years ago
Vladimír Vondruš 4cc32a9505 Updated changelog and credits. 6 years ago
Vladimír Vondruš 7e8bc50e64 doc: troubleshooting guide for cursed mysterious Mac build errors. 6 years ago
Vladimír Vondruš 203c28ba22 Doc++ 6 years ago
Vladimír Vondruš 095408791f Updated changelog and credits. 6 years ago
Vladimír Vondruš 1a626a1db5 GL: Context move constructor should be marked noexcept. 6 years ago
Vladimír Vondruš 6f1f50d4b9 doc: wrap. 6 years ago
Vladimír Vondruš c5a9d2bc2c doc: more Android. 6 years ago
Vladimír Vondruš 3f85318909 doc: even more Android hell. 6 years ago
Vladimír Vondruš 51d7eeaa2e doc: add some fresh Android building hell. 6 years ago
Vladimír Vondruš f4201541f1 doc: updated credits and changelog. 6 years ago
Vladimír Vondruš e4f3708ca4 doc: minor clarification. 6 years ago
Vladimír Vondruš 6626525a09 doc: edits to the multi-emscripten-app guide. 6 years ago
Pablo Escobar cc238237fc Platform: docs for multiple applications 6 years ago
Vladimír Vondruš 2d0c97d4c0 Platform: use CSS classes instead of IDs for Emscripten markup. 6 years ago
Vladimír Vondruš 4c2aae65b9 Platform: https! 6 years ago
Vladimír Vondruš e03813643a Platform: this documentation is wrong. 6 years ago
Vladimír Vondruš fa733a55ca doc: updated credits. 6 years ago
Vladimír Vondruš 5327fe0ae2 CMake: make it possible to build only some plugins as static. 6 years ago
Vladimír Vondruš 6b93a2d364 ShaderTools: fix the input callback snippet to be less wrong. 6 years ago
Vladimír Vondruš 4018e053ba doc: mention an alternative to GL_ARB_shading_language_include. 6 years ago
Vladimír Vondruš 8ec6b18c71 doc: mention MinGW GCC/Clang ABI incompatibility in Windows platform docs. 6 years ago
Vladimír Vondruš 718a23adfc doc: mention the new utils in namespace docs as well. 6 years ago
Vladimír Vondruš f80b238e27 ShaderTools: intro docs for AbstractConverter. 6 years ago
Vladimír Vondruš dcbd860f9b shaderconverter: new tool. 6 years ago
Vladimír Vondruš f1ba6c692b AnyShaderConverter: new plugin. 6 years ago
Vladimír Vondruš 13dfb6472f ShaderTools: bootstrap new library. 6 years ago
Vladimír Vondruš 46a2711fe9 Pointless Travis CI migration. 6 years ago
Vladimír Vondruš f30e9911e2 doc: updated changelog. 6 years ago
Vladimír Vondruš e65d1b8aff Doc++ 6 years ago
Vladimír Vondruš 253b8b9be7 doc: macOS is GL 4.1, not sure why I thought it's 4.2. 6 years ago
Vladimír Vondruš c226bc2d63 Doc++ 6 years ago
Vladimír Vondruš 7231a48fbf Trade,Text: this is a much better example for template file callbacks. 6 years ago
Vladimír Vondruš fce8f18d1c Text: correctly propagate errors when delegating to *SingleData() APIs. 6 years ago
Vladimír Vondruš ff41d45be8 Vk: doc++ 6 years ago
Vladimír Vondruš 9de4717f0e Math: add popcount(). 6 years ago
Vladimír Vondruš 08803885e7 Doc++, updated changelog. 6 years ago
Vladimír Vondruš 81c9cb48f7 Trade: use setStorage() in the ImageData doc snippet as well. 6 years ago
Vladimír Vondruš 567b15486f Shaders: add an ability to control specular light color to Phong. 6 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš 25463db8a6 Shaders: alpha doesn't make sense for light colors. 6 years ago
Vladimír Vondruš 7257bbb871 Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
Vladimír Vondruš 88879298a7 sceneconverter: enumerate lights in --info. 6 years ago
Vladimír Vondruš 2b987499e2 Trade: add attenuation, range and cone angle parameters to LightData. 6 years ago
Vladimír Vondruš 18a05309e9 Platform: added view-taking Platform::GlfwApplication::setWindowIcon(). 6 years ago
Vladimír Vondruš ec7592d413 imageconverter: add an --in-place option. 6 years ago
Vladimír Vondruš 884b315ca5 AnySceneImporter: support skin import. 6 years ago
Vladimír Vondruš 903e2c213c Shaders: properly use bitangents in Phong normal map calculation. 6 years ago