Giving out a pointer implied excessive error checking in user code.
There's a new hasApplication() accessor that can be used to check for
application presence, moreover the ScreenedApplication is now
convertible to a pointer to provide backward compatiblity. This
conversion is marked as deprecated and will be removed in a future
release.
Because not all applications implement these, it's done via a "mixin". I
never did such a thing before, just got an idea that it could work and
I'm equally amazed and horrified that it actually DOES WORK. The Screen
will now expose the MouseScrollEvent, TextInputEvent and
TextEditingEvent typedefs only if the underlying application has them
too and provides the overrideable mouseScrollEvent(), textInputEvent()
and textEditingEvent() also only if the underlying application has them
-- that also means you can't `override` those if the app doesn't provide
such APIs, which acts as a nice check against accidental overgenericity.
With HiDPI support it's no longer just about window size changing -- if
the framebuffer size is different than window size, on resize both are
changed to new (different) values. Other than that, for example, when
moving a window from one display to another with a different DPI,
all three of window size, framebuffer size and DPI scaling can change as
well. This should be all reflected in the event.
This change is done in all Application classes, but the full
implementation is only in the SDL2 implementation at the moment, as the
others don't have full HiDPI support implemented yet. The old
viewportEvent(const Vector2i&) is deprecated and for backwards
compatibility called with either framebufferSize() or windowSize()
(depending on level of HiDPI support) from the new event. Overriding the
old one will still work as expected (in case you build with
MAGNUM_BUILD_DEPRECATED enabled and use the `override` keyword -- which
you should); overriding the new one will cause the compat implementation
to not be called anymore.
In order to make it possible to preserve backwards compatibility, the
viewportEvent() is no longer pure virtual in Screen. That's also
consistent with all Application implementations.
The Platform::*Application::Configuration class was split into
Configuration and GLConfiguration, the latter containing only
GL-specific configuration. Moreover, createContext() and
tryCreateContext() were renamed to create() / tryCreate().
There's now a constructor and a create() / tryCreate() overload taking
GLConfiguration and this will be later extended with VkConfiguration,
for example. GL-specific getters/setters from Configuration are now
marked as deprecated and merged into GLConfiguration during context
creation.
Everything has still hard dependency on GL, that will be done in the
next commits.
The move away from `nullptr` to NoCreate for constructing an application
without creating OpenGL context was done quite some time ago for
windowless application, but for some weird reason it was never done for
windowed apps. Now made this consistent.
The old `nullptr`-based constructor is still present, but marked as
deprecated and due to be removed in some future release.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Don't do anything to respond to viewport size by default, as the window
has fixed size in most cases anyway (always fullscreen, canvas of fixed
size in browser etc.). Makes the initial implementation requirements
much simpler and shorter.
Better API for handling more than one application screens (context
switching, event propagation etc.). Taken from Push The Box, updated to
current coding style and templated.