The combineIndexArrays() and combineIndexedArrays() API is replaced with
a more generic combineIndexedAttributes(), and thanks to that we also
don't need STL-based duplicate() and removeDuplicates().
There's a lot to change with the current version -- the bloaty tuple,
the useless min/max, and compressing all the way down to 8 bits is not
desirable anymore either. The new function allows to specify a minimal
type to compress to and works also on 8- and 16-byte types, which makes
it possible to also inflate a smaller type into a larger one.
The old function is now deprecated.
The point of this change is to allow greater flexibility and reduce
confusion.
When instanced meshes are implemented, MeshTools::interleave() can be
used for creating interleaved buffers with per-instance data and then
the call to Mesh::setCount() will be harmful and/or confusing, becuase
the user would in fact want to call Mesh::setInstanceCount() instead.
Similarly, MeshTools::compressIndices() can be used to create index
buffer for more than one mesh.
GL 4.4 has ARB_buffer_storage, which (in relatively distant future) will
mean that the current way of Buffer::setData() will be deprecated in
favor of Buffer::setStorage(), similarly as Texture::setStorage()
replaced Texture::setImage(). Thus any function which calls
Buffer::setData() internally is not future-proof.
The old MeshTools::compressIndices() and MeshTools::interleave()
overloads are marked as deprecated and will be removed in future
release.
Only one value from these two was used in the end, wasting precious
bytes. Also these two values were used to differentiate between indexed
and non-indexed mesh (instead of relying on actual index buffer being
bound), which was very confusing. This approach looks more clean. The
MeshView class is not yet updated, as the change would expose some
features that aren't possible in current implementation (base vertex
specification).
Merged Mesh::setVertexCount() and Mesh::setIndexCount() into one
Mesh::setCount(), the two original functions are now guarded aliases to
the new one, are marked as deprecated and will be removed in future
release, similarly for the getters.
In particular, if the mesh is indexed, setVertexCount() does nothing and
vertexCount() returns 0. The setIndexCount() and indexCount() do and
return the same regardless of whether the mesh is indexed or not.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Buffer usage is used as parameter in many functions, e.g. in
*Framebuffer::read() and *Texture::image(), but they are rather seldom
used and including whole Buffer.h file just for one enum is just
overkill. The old Buffer::Usage is now alias to BufferUsage, it is
marked as deprecated and will be removed in future release.
This is source-incompatible change, but this function probably wasn't
used much in user code, rather its Mesh/Buffer convenience overload.
Actually Containers::Array<char> has _implicit_ conversion operator to
char*, but this should not be an issue, as the conversion is not allowed
on rvalue references, thus the following code shouldn't compile at all.
Not available on GCC < 4.8.1, though.
// ...
char* data;
std::tie(..., data) = MeshTools::compressIndices(...);
Makes some cases less consistent (and some convenience shortcuts
impossible), but goes well with the attitude "don't use pointer when it
can't be null".
Using specialized enum instead of global Type and shitload of type
traits to handle it correctly. Removed TypeTraits::indexType() and
cleaned up MeshTools::compressIndices() while at it.