These headers are included quite often and because
<Corrade/Utility/StlForwardString.h> expands to the whole <string>, it
has quite a significant impact.
Other cases like Math/ConfigurationValue.h are not changed at the
moment, as that header is only included together with Utility::Arguments
or Utility::Configuration -- and these classes are still STL-heavy, so
avoiding std::string usage in just the ConfigurationValue
specializations doesn't help anything at the moment.
Again not publicly documented because I don't like the naming and I
don't have the full behavior and interactions figured out yet -- i.e.,
an array of VertexFormats would be printed with Debug::packed as a long
string of characters without any whitespace. Not good, thus this
feature probably needs to be split in two, with this being named
"compact" or something else.
Similarly to PixelFormat. Will be useful for Vulkan, unfortunately not
so much for GL because there the format is specified by three orthogonal
values and it's a terrible mess.
This deliberately doesn't follow the PixelFormat enum naming, as RGBA
components make no sense for most vertex data. Checking Metal and
WebGPU, they seem to have arrived at a similar conclusion, only VkFormat
is an outlier.