12 Commits (ba105b1cf66a62770a3488aeca039f9b1de4b2e1)

Author SHA1 Message Date
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 003e524a26 Shaders: using new type aliases in whole Shaders namespace. 13 years ago
Vladimír Vondruš 616a31f4d2 Shaders: got rid of Point2D/3D in positions in favor of Vector2/Vector3. 13 years ago
Vladimír Vondruš 29a07c7d62 GCC 4.6 compilation fixes. 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 7a894e97a0 Using ARB_explicit_uniform_location in shaders. 14 years ago
Vladimír Vondruš 231c002838 Explicitly use *Matrix in names when appropriate. 14 years ago
Vladimír Vondruš 2f4092bde0 Prefix *_EXPORT macros with MAGNUM_ to avoid collisions. 14 years ago
Vladimír Vondruš 5b707d3524 Using GLfloat as default template parameter also in Color. 14 years ago
Vladimír Vondruš d2f0a2a045 Using default template arguments instead of GLfloat everywhere. 14 years ago
Vladimír Vondruš 642ab3b74d WTF? 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago
Vladimír Vondruš 3191b477df Typedef 2D and 3D alternatives of FlatShader. 14 years ago
Vladimír Vondruš d46bc34390 Moved flat shader from internal physics implementation to Shaders. 14 years ago
Vladimír Vondruš f85a7fc568 Physics: Minimal initial implementation of debug draw. 14 years ago