161 Commits (ba7342d4eb7c41b8d5748e25a049bac4b9bb8abc)

Author SHA1 Message Date
Vladimír Vondruš 08bd6e9ae9 Test: fix wrong plugin name in a message. 6 years ago
Vladimír Vondruš 6e8e78c0e4 GL: verify that NoCreate constructors are explicit. 6 years ago
Vladimír Vondruš 75d238f50b GL: implemented ARB_buffer_storage. 6 years ago
Vladimír Vondruš aa13d08bac GL: newer SwiftShader implements NV_read_stencil, but it's broken. 6 years ago
Vladimír Vondruš 851af4fded GL: add *Texture::target(). 6 years ago
Vladimír Vondruš 51473776f1 GL: repro for the last remaining Apple buffer texture issue. 6 years ago
Vladimír Vondruš d0fa28c331 Use the new half/packed typedefs where appropriate. 6 years ago
Vladimír Vondruš 54c42dfb4d GL,Audio: sort extension lists alphabetically. 6 years ago
Vladimír Vondruš b45514cb1c GL,Audio: use CORRADE_ITERATION() in extension list tests. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 3942dff532 GL: add a test for global function pointers across libraries as well. 6 years ago
Vladimír Vondruš 9c14d8e354 Introduce a BUILD_STATIC_UNIQUE_GLOBALS option. 6 years ago
Vladimír Vondruš 5c10d6eb1e GL: implemented ARB_pipeline_statistics_query from GL 4.6. 6 years ago
Vladimír Vondruš 5ec5b35931 GL: fix double conversion warning in a test. 6 years ago
Vladimír Vondruš 86a5a63af9 Test: most tests now pass on Zink as well. 6 years ago
Vladimír Vondruš 6274911a3e GL: make the double precision shader tests work on llvmpipe. 6 years ago
Vladimír Vondruš 65a2ced2a7 Make this compile and test cleanly with CORRADE_NO_ASSERT defined. 6 years ago
Vladimír Vondruš d3f2235759 Adapted to Corrade changes. 6 years ago
Vladimír Vondruš 99bc8deaf0 GL: reorder tests to match execution order. 6 years ago
Vladimír Vondruš e455a6731a GL: add a NoCreate Shader constructor. 6 years ago
Vladimír Vondruš db16201fbe GL: support converting matrix VertexFormats to DynamicAttribute as well. 6 years ago
Vladimír Vondruš e983a2a168 GL: make it possible to describe matrix attributes with DynamicAttribute. 6 years ago
Vladimír Vondruš da323625b2 GL: rename Attribute::VectorCount to Vectors for consistency. 6 years ago
Vladimír Vondruš e3fcf9db57 GL: support custom stride between vectors in matrix Attributes. 6 years ago
Vladimír Vondruš 19787a4282 GL: improve test coverage of the Attribute classes a bit. 6 years ago
Vladimír Vondruš b7da1323c8 Minor cleanup. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš d096aa68cc Add MeshPrimitive::Instances, Faces and Edges. 6 years ago
Vladimír Vondruš c9634508e3 Enlarge MeshPrimitive to four bytes, allow wrapping impl-specific values. 6 years ago
Vladimír Vondruš 7d44bccd9b Provide reliable mapping of VertexFormat to GL and Vulkan. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago
Vladimír Vondruš d46061b285 Make MeshPrimitive and MeshIndexType enums only 8bit. 6 years ago
Vladimír Vondruš 7fd92c10dd Reserve zero MeshPrimitive and MeshIndexType for invalid values. 6 years ago
Vladimír Vondruš 3f57130547 GL, Vk: future-proof mesh primitive and index mapping tables. 6 years ago
Vladimír Vondruš b5d9e1cfb7 GL: improve a test. 6 years ago
Vladimír Vondruš 946c3cdac9 GL: rename PixelType::HalfFloat and Attribute::DataType::HalfFloat to Half. 6 years ago
Vladimír Vondruš cc401b2b3c GL: implemented missing Renderer::setPatch*() for tessellation shaders. 6 years ago
Vladimír Vondruš 0e50f0feea GL: implement {EXT,ARB}_draw_buffers{2,_blend,_indexed}. 6 years ago
Vladimír Vondruš d955908a38 GL: allow creating a Buffer and directly filling it with data. 6 years ago
Vladimír Vondruš 6aaf783867 GL: reduce amount of included stuff in a test. 6 years ago
Vladimír Vondruš 24cc971b1f GL: reworked apple-buffer-texture-unbind-on-buffer-modify workaround. 6 years ago
Vladimír Vondruš 0e1779ad61 GL: a new case that the new Apple BufferTexture workaround doesn't fix. 6 years ago
Vladimír Vondruš e97b04f66d GL: new apple-buffer-texture-detach-on-data-modify workaround. 6 years ago
Vladimír Vondruš 86dbd86e74 GL: added BufferTexture::resetBuffer(). 6 years ago
Vladimír Vondruš 61af7672d1 Test: adapted for the upcoming asserting CORRADE_GRACEFUL_ASSERT. 6 years ago
Vladimír Vondruš 50ac6d1a13 Test: fix false sense of security in pixel/mesh enum mapping tests. 6 years ago
Vladimír Vondruš b3759b6a98 GL: ensure gl_PointCoord works correctly also on compatibility profile. 7 years ago
Vladimír Vondruš 26accc7ec1 GL: AMD on Windows is also useless for framebufer format queries :/ 7 years ago
Vladimír Vondruš 24f7d45364 Implement globals shared across DLLs on Windows. 7 years ago